Hello Riftbreakers! We have just published a patch to the experimental branch of the game aimed at optimizing the game's performance and memory consumption. If you have noticed memory-related issues during gameplay, this might just be the patch for you. Since we haven’t fully finished testing this update yet. We strongly recommend you to back up your save files before moving onto the experimental branch. How to join the experimental branch: [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. [h3]The Riftbreaker - Optimization and Maintenance update, Experimental, September 2nd 2022. Binaries #578, Package #198 Changelog:[/h3] [h2]Changes:[/h2] [list] [*] Added custom minimap markers for meteors and comets of all varieties. [*] Arachnoid Boss' projectiles now leave an acid stain behind. It will damage and slow you down if you walk through it. [*] Added Heightened Wall Floor building levels 2 and 3. Higher levels of these platforms have more hitpoints and will not get destroyed by late-game enemy artillery so easily. [*] The game will now always display its version number if modified content is found. This will help us identify bugs caused by mods. [/list] [h2]Fixes:[/h2] [list] [*] Optimized memory usage reducing the overal memory footprint by about 500MBs [*] Optimized frame buffer memory formats improve GPU performance by up to 10% [*] Introduced various optimization during map generation steps in order to optimize memory usage. [*] Many sound samples are now streamed to optimize memory consumption. [*] Added instance limits for monster idle sounds - to optimize memory consumption. [*] Fixed lights and other effects in various props - you can guess why. [*] Fixed an issue that could cause save file corruption if a player died after they completed a mission during campaign. [*] Fixed an obscure crash that occurred while disassembling items. [*] Fixed collisions in small metallic crystals - they will no longer block Mr. Riggs' movement. [*] Sentry Gun and Sentinel Tower projectiles should now be able to hit the Metallic Valley alien towers. [*] Fixed a visual bug that prevented pipes from connecting to Geothermal Power Plants. [*] Fixed Phirian dash screen shake effect - the effect would affect the player's screen regardless of distance. [*] Fixed death effects for small units by lowering their scale - previously the effect would cover up the entire unit. [*] Enemies should no longer be able to shoot their projectiles over tall buildings - we fixed their collision heights. [*] Fixed 'Resist All' function not always working properly. [*] Fixed drexolian_medium_03 tree - the TreeDesc now has a proper mesh name in it. [*] Fixed a couple of missing voiceover lines. [/list] EXOR Studios