Hello! It is time to unveil yet another secret that we have been working on for the past couple of months! [img]https://i.imgur.com/ZFHb7zF.jpg[/img] The gameplay of The Riftbreaker is centered around establishing and maintaining huge bases around Galatea 37. The planet holds a lot of potential and it is up to you to make best use of it. Nothing beats the feeling of satisfaction when all the infrastructure you have carefully been setting up clicks together and the entire base comes to life at one moment. Base building is a test for creative thinking and problem-solving - and it’s also a lot of fun. That’s what we wanted to convey in this brand-new building trailer! [previewyoutube=rJsu_ty5DnY;full][/previewyoutube] There are quite a few things in the trailer that might be entirely new to some of our players, so let’s go over them one by one. [img]https://i.imgur.com/bZdGmIR.jpg[/img] [b]Decorations[/b] - A few updates ago we introduced new variations of floors, as well as lights in many different colors. We have a lot more to offer, including flags, statues and potted plants. However, before we let you play with them, we need to solve the issue of having A LOT of buildings in one category. Still, they are ready, they are coming your way and we cannot wait to see what you manage to do with them! [img]https://i.imgur.com/iyCOVbl.jpg[/img] [b]Planetary Scanner[/b] - This building was in the game for a very long time but it lacked any functionality. With our work on the Campaign Mode progressing very well it has finally received its purpose. The building scans the surface of Galatea 37, looking for anomalies and pinpointing coordinates for long-range jumps. In those areas, Ashley and Mr. Riggs will encounter various tasks that will deal with exploration, base building or gathering research samples. That brings us to the next point… [img]https://i.imgur.com/7hviO6W.jpg[/img] [b]Magma and Acid biomes[/b] - We have presented these to you before, and although we haven’t let anyone have a go at them they will be a vital piece of the Campaign. In the final form, there will be a lot of differences between each biome. They will have creatures, resources and weather events that are characteristic of that biome only. This is just a little sneak peek, though. They are still very much work in progress. [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Lots of mentions of the elusive Campaign Mode here… Let’s just say that we are VERY close to officially entering Alpha status (in our terminology Alpha means that the game is feature complete, playable from start to finish and there are a lot of placeholder assets in the game). Fun times are coming! We are going to publish even more material this week, so stay tuned and [url=https://www.discord.gg/exorstudios][b]join our Discord[/b][/url] not to miss a thing! Cheers! EXOR Studios www.facebook.com/exorstudios www.twitter.com/exorstudios www.twitch.tv/exorstudios www.youtube.com/exorstudios