[h1]Hello Riftbreakers! [/h1] [url=https://store.steampowered.com/news/app/780310/view/3981812139639483534?l=english]In our Roadmap Update published last week[/url], we revealed some extensive changes and reworks that we are either planning or developing as we speak. One of those changes is connected to the loot system in The Riftbreaker. While loot rewards are quite generous in our game, offering fountains of rare resources, high-quality mods, and unique unlockables, we felt that they could be upgraded. In this article, we will show you what we’re planning to upgrade in World Expansion III. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExNDAyMngwZndmdWI3cmR5bG41MGlwM3FkeG5kNmU4dHpvaGNidmhxOSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/ijJc3Nq329V5fNjVYN/giphy.gif[/img] [b][i]Better be prepared to open one of these![/i][/b] Bioanomalies are the main source of loot in The Riftbreaker. They are the unique, interactable objects that you can find scattered across each map. Opening one of these objects will shower you with a randomized mixture of resources, mods, and unlockables that persist through your Riftbreaker runs. However, there is a price to pay. Coming into contact with Bioanomalies triggers an additional attack wave, which is often much stronger than what you might encounter in the wild. Still, if your economy needs a boost or if you’re looking for some additional decorations, Bioanomalies have done the job quite well, offering a reward for exploring the map. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExczI4M3VsZjN6N2Q1bG01eGNiZjAyM3ptb2I4aXh6bDc2d2RveWlnZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/QjYTkdqBRmHC58mUhA/giphy.gif[/img] [b][i]If you do come prepared, great riches await![/i][/b] With the introduction of World Expansion III, we are going to give you more incentives to travel around Galatea 37 and look for treasure. The large Bioanomalies you already know are getting smaller but more common counterparts. Bioanomalies were quite limited in numbers, with only a couple of them spawning on each map. The new containers won’t stick to the same rules. In fact, we plan to make them appear on most of the map tiles! What is more, opening them will not trigger any sort of a special attack wave. Sure, the creatures in the immediate vicinity might get angry at you for interfering with nature, but apart from that, you should be safe. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExeDhxdTJzbzJ0bHUzdjgxaWx4aWUxYmM0ZGZmbzc4aXFkaDYyZHM5ciZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/Nl7CKsI959mpYvqdb6/giphy.gif[/img] [b][i]We do not have a name for them yet - could you help us with that? Let us know in the comments what we should call these.[/i][/b] The new, smaller loot containers will not be as densely packed with resources as the old ones, but the sheer number of them available on each map should more than make up for that. You will also be more eager to open one of these, as you will not have to fight an entire army to get your rewards. Apart from the standard assortment of resources, you will also be able to find mods and unlockables inside of these containers - although at a lower ratio than in the case of Bioanomalies. The rewards inside will be especially valuable in the case of Survival Mode, where every piece of Carbonium matters. However, we think that they will be an interesting proposition in Campaign mode, too, since you will get a chance to get good mods, unlock an upgrade, or even find a new weapon. [img]https://media.giphy.com/media/MqFgOwyEJdelJ1tyai/giphy.gif[/img] [b][i]These little containers are scattered across the entire map. If you look for them, you are guaranteed to have all the resources you could ever need and possibly more![/i][/b] Yes - you read that right. Starting with World Expansion III, ready-made weapons will join the pool of loot rewards. The range of weapons that you will be able to find will depend on your progress in the research tree. However, every once in a while, you will find a weapon that is slightly above the maximum level you could craft, boosting your firepower significantly. Weapons you find will also have the chance to get unique properties, often much better than what you could craft yourself. This way, we can reward you for taking your time and scouting the entire play area. Even if the weapon you find doesn’t fit your playstyle, you can always deconstruct it and earn some valuable resources. Naturally, we will need some help playtesting this feature. You can expect an experimental update sometime before the official launch of the update. Remember, all of the aforementioned changes are subject to change based on your feedback during the experimental phase of the update. Our primary goal is to make the game better, and we are always open to feedback and further refinement of features that are found lacking. [img]https://media.giphy.com/media/ghZmErfScRXqAoVZty/giphy.gif[/img] [b][i]Poogrets are some of the most unique creatures we've made.[/i][/b] The mini-bioanomalies are not the only new sources of loot we will add in World Expansion III. Various biomes of Galatea 37 will receive additional, region-specific loot caches. We’re going to start with the Swamp biome, where you will be able to find piles of… fertilizer left behind by the goofy Poogret species of neutral creatures. Turns out that these cute but definitely not smart creatures consume a lot of valuable resources when they feed. Those resources can be later retrieved by digging in their feces. Luckily, you do not need to use your own hands, as Mr. Riggs will happily do the dirty work for you. [img]https://media.giphy.com/media/xa8mYSSeH8flOxh4aG/giphy.gif[/img] [b][i]Poogrets play a vital role in the ecosystem of the Swamp. They will also play a vital role in World Expansion III - but more on that another time.[/i][/b] The purpose of all these changes and additions is to give you more chances to find valuable rewards while exploring the planet. We hope that the new rewards will encourage you to check every corner of the map for hidden resources and other goodies. As we mentioned earlier, these changes will be available on our experimental branch first, so join our Discord server at www.discord.gg/exorstudios to be the first in line for the latest news. See you next time! EXOR Studios