Hello Riftbreakers! [url=https://store.steampowered.com/news/app/780310/view/3109169407707139289]Last week we released a massive update for the experimental branch introducing many fixes for the most prevalent issues.[/url] The update was also accompanied by the first public release of our modding tools suite for The Riftbreaker. The editors that we gave you are the same ones that we used to create the entirety of the game’s content. With the help of these tools, you can make your own maps, missions, and even entire campaigns! They will also allow you to easily tweak all the in-game data - health and damage parameters, research speed, loot drops, and many more. However, what is the most interesting is that the members of our community have been creating mods for the game long before the release - in the closed beta days - and haven’t stopped ever since. There are dozens of mods available for the game already on NexusMods. Today we would like to spotlight a few of the most exciting projects from the pioneers of The Riftbreaker modding scene. First up, let’s take a look at the Extended Basic Defenses mod by MrSerji. https://www.nexusmods.com/theriftbreaker/mods/93?tab=description [img]https://clan.cloudflare.steamstatic.com/images//34659267/72b3cb2d73bc84ddec02faf9ba92181214853caf.png[/img] This mod does exactly what it says on the tin - it adds another level of possible upgrades for the basic defensive structures, allowing you to bring your Walls, Gates, AI Hubs, and Sentinel Towers up to level four. What is interesting, though, is that it’s not a purely mechanical mod. MrSerji went deep enough into the game’s files to alter the textures for those structures, even changing the color of the AI Hub lights! If you ever feel that your walls and towers need that little extra oomph - this is the mod for you. Next - Ambient Attacks mod by LikewiseHH, available here: https://www.nexusmods.com/theriftbreaker/mods/45?tab=description [img]https://clan.cloudflare.steamstatic.com/images//34659267/9c1bebf480825d766355577e92b5c5142fc70717.jpg[/img] Have you ever felt that Galatea 37 is too serene? That the attacks from the native creatures are too light and completely unthreatening? Would you like to demonstrate your superior strategic and combat skills to those puny aliens? Look no further. This mod adds randomized attack waves based on the difficulty level you chose to ensure that you have no free time on your hands. You will have to defend yourself from the very beginning of the game - and it only gets harder! No such list would feel complete if we failed to mention the true grandfather of all Riftbreaker mods - frognik. The man, the myth, the legend. The only guy crazy enough to start making his own maps long before any kind of editor was available. You can find his mod collection right here: https://www.nexusmods.com/theriftbreaker/mods/35?tab=description [img]https://clan.cloudflare.steamstatic.com/images//34659267/bd0b53933891f8b6a983af21b98b5bead9de1f55.jpg[/img] Frognik’s mods affect almost every aspect of The Riftbreaker and range from small tweaks, like increased pickup radius to entirely new game modes on custom maps. This is a collection of mods that will completely change the way you play the game - which is not surprising at all, given the fact that at this point, we’re convinced frognik knows the game better than we do. Just go get his mods! We are very excited about all your creations so far. We highly encourage you to try your hand at creating your own mods - the tools are still a little rough around the edges, but you can always ask for help on our Discord at www.discord.gg/exorstudios. We will also release a tutorial video series on using the Level Editor that will show you the basics of creating new tiles for the game. We are also still evaluating all the options available to us for an in-game mod distribution system to make your experience easier. We will keep you updated on that front when we reach some conclusions. Stay tuned! Thank you for your enthusiasm! EXOR Studios