[h1]Hello Riftbreakers![/h1] [b]We have just published an update to the Experimental Branch of The Riftbreaker. It features a lot of bug fixes to the issues you found with the previous build. It also brings a portion of improvements and balancing changes. [/b] [b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update. [h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup for The Riftbreaker [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. This is the full changelog for this patch. Please treat it as a potential spoiler. [expand type=spoiler] [h3]The Riftbreaker Experimental Branch Update, May 29th, 2024. EXE: 684, DATA: 510 Changelog:[/h3] [list] [*] New neutral creature added: Lurkid - a small, neutral creature that crawls around the Swamp. It feels comfortable both on the ground and in water. It will replace Quelver in all Swamp missions. It's also very cute, even though it looks like a snail piranha. [*] Power Well - improved appearance, added new effects and animations, added the interact pop-up icon. [*] Improved 'damaged' skins on units with reflective properties. If you destroy a Krocoon, for example, you should now be able to see cracks in its shell. [*] Improved sounds and effects in HCM and Power Rod Towers. [*] New sounds added for Stickrid, Canceroth, Carnicith, Drexolian, Fungor, Invigor and Poogret. [*] Nurglax is correctly marked as an artillery unit on the minimap. [*] HCM Tower now has a bigger minimal range and a longer cooldown. However, its rocket hit is more powerful and the ground stays on fire for a longer period. [*] Decreased minimal range in Power Rod Tower. [*] Improved shockwave effect in Power Rod Tower hit effect. [*] Disabled the 'Confirm' button in the Customize Controls screen if no changes to the control scheme were made. [*] The Research screen will retain its zoom level after switching tabs. [*] Fixed performance degradation over time caused by revealing large swaths of "fog of war" [*] Fixed 'Damage Over Time' stat display in Power Rod Tower. [*] Fixed an issue that caused the top menu buttons to become inaccessible in some cases in the Inventory Screen. [*] Fixed pipe attachments in HCM tower to properly align with the grid. [*] Fixed Bio-Condenser pipe attachments. [*] Fixed an issue that caused the Mech's drill to become stuck in the 'interact' pose. [*] Fixed an issue that allowed players to amass storage by removing outposts from the Orbital Scanner screen. [*] Fixed an issue that caused Fungor to stop dealing damage to objects after the initial hit. [*] Fixed issues with equipment list refreshing while dismantling items. [*] Fixed issues with Resin Tree resource display in Build Mode. [*] Fixed download and research income values display. [*] Fixed research time calculations display. [*] Fixed menu buttons alignment between various screens of the menu system of the game. [*] Fixed a crash that occurred when upgrading buildings. [*] Fixed a crash in the DestructibleVolumeSystem. [*] Fixed a crash that occurred when leaving the Inventory screen. [*] Fixed a crash in the Orbital Scanner menu screen. [*] Fixed a crash in the audio engine. [*] Numerous smaller fixes and improvements. [/list] [/expand] Thank you for all the feedback so far, keep it coming! EXOR Studios