[h1]Hello Riftbreakers![/h1] [b]We just published an experimental version of tomorrow's (if everything turns out okay) patch. It contains fixes to a lot of issues you've reported.[/b] [b]This update is (most likely) incompatible with any current mods.[/b] Please remove all mods before playing. [b]MAKE SURE TO MAKE A BACKUP COPY OF YOUR SAVE FILES![/b] Make a copy of 'The Riftbreaker' folder from your documents and keep it safe. This Experimental Release is available to everyone on an opt-in basis. Please be aware that things might not work as intended and you may encounter problems. If you don’t want to take any risks, please wait for the public release of this update. [h3]With all these warnings out of the way, here’s how to access the experimental branch:[/h3] [olist] [*] create a backup copy of your save folder (Documents/The Riftbreaker) [*] disable Steam Cloud save backup for The Riftbreaker [*] go to your Steam Library [*] right-click on The Riftbreaker [*] select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing [/olist] [h3]The Riftbreaker Experimental Patch, July 3rd, 2024. EXE: 975 DATA: 570 Changelog:[/h3] [list] [*] Updated the initial configuration options for Steam Deck and Safe Mode. They now include a default setting for the new graphics options, like water simulation. [*] Mr. Riggs' skills can now be used while carrying an item with the Gravity Modulator. [*] The "new" DLC 3 trigger scenario (have Cobalt, Uranium, Titanium and Palladium Handling researched) is now more robust and should trigger on all saves. [*] Updated the map layout for the Hedroner boss fight tile. [*] Introduced minor improvements to several DLC 3 story map tiles. [*] Added the "too close to another portal" warning to the Outpost building. [*] The Phirian Egg now has a unique icon that is more visible and egg-shaped. [*] Updated the visuals for the Steel Floor and the Extra Stable Floor to make them more unique. [*] Crawlogs should no longer revive "mid-air" and get stuck there for eternity. [*] Fixed additional issues with Mr. Riggs' "interact" options. [*] Fixed issues with the Z-order of icons on the minimap. [*] Fixed an issue that corrupted the messages sent to us through the game's built-in "Send Bug Report" option. [*] Fixed issues with lightning-based weapons target finders. [*] Fixed some issues with Energy Grids not working properly when loading an older saved game. [*] Fixed a crash that occurred when a resource deposit was spawned outside the grid bounds. [*] Fixed a crash that occurred when the game tried to spawn loot from a non-existent entity. [*] Fixed a crash in build mode on missing building blueprint. [*] Fixed a crash in WaveSystem that occurred when content of the game was modified. [*] Fixed a crash in PipesSystem. [*] Fixed a crash in PrepareMirrorItemsBlueprints that occurred if the game's content was modified. [*] Fixed a crash when using the Gravity Modulator on modified content. [*] Fixed a crash that occurred on saved games when opening the build menu. [*] Fixed crashing on startup that occurred if the monitor was using BGRa color space instead of RGBa. [*] Fixed a crash in the InventorySystem that occurred when loading a saved game on modified content. [/list] After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game, and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback. Thank you for all the feedback so far, keep it coming! EXOR Studios