Hello! Just a quick update this Saturday, as we’re really busy with preparing the Zombie Driver launch on the Nintendo Switch and some other things for the upcoming trade shows. Hope you can forgive us :) As you know, we want the world of The Riftbreaker to be as varied as possible. It is quite a difficult task, because each biome will need its own set of props, fauna, flora, unique weather conditions and other elements that fall under the ‘look and feel’ category. Last time we showed you the general process of creating props. They all start as simple, hand-drawn illustrations. Some of them never make it into the game, others do, but in a completely different form than originally anticipated. Today we would like to present to you some more pieces of concept art. Some are already in the game, others wait for their turn. [img]https://i.imgur.com/If69dMF.gif[/img] This is of course just a small fraction of the things our graphics designers are working on. We can’t wait for the results. Would you like to see them too? Join our Discord - www.discord.gg/exorstudios Other social media: www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios