[h1]Hello Riftbreakers![/h1] [h2]We are very pleased to announce the start of the long-awaited Co-Op Multiplayer Closed Beta test for the Riftbreaker! It is an enormous milestone, and we are very thankful for your faith in us and your encouragement leading up to this. The job is not done, though, and we’re here to tell you what the coming months will look like.[/h2] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYTA3OTBkb29obGMzbTJ0bnRtaWQxZTZoMmZlNnFxajJubzk3aDd2OSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/1oAjn5VOocROv8jKKh/giphy.gif[/img] The first batch of playtesters have already received their access keys to the unique Co-Op Closed Beta version of the game. This special build is tailored for testing online play, featuring a single Survival Mode mission in the Tropical Zone biome. Players can select from three difficulty levels - Co-Op Normal, Co-Op Hard, and Co-Op Brutal - crafted based on our internal playtesting results. More maps and functionalities will be added to this exclusive Beta build over time. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExZGlmYWl1dmhjcTMyaHY5NTlibm5wcmptNnBhMDh6djZpcWd2NXpzYSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/jnpHVo5ivp3ns9ADpq/giphy.gif[/img] As much as we would love to give everyone access at once, it is not in anyone’s best interest. This is the first time ever that the Co-Op build has left the walls of the EXOR Studios office. We know that a lot of things are going to be broken. We know that there are many gameplay and balance issues. We also know that you will request many additional features to make the gameplay experience smoother. We expect to receive a ton of messages about these issues. We will have to read through all of them very carefully to make progress at a good pace. Adding more players to the test now would likely only duplicate reports about the most common issues, making it less likely that we get to see those rare reports that might pop up only once or twice. This is why we need to keep user numbers low at first. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMGkydjB2enJ6MXQzaHRxcXlkbWlocTBwN2ZwMDFodGxrazh2ZHU2YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/q8SHLOPopuPSru1LoV/giphy.gif[/img] However, as we progress and improve the game, we will give away more access keys to the Beta. New rounds of Beta keys will be given away at various points of the test. They won’t be tied to version releases or any specific days of the week. Once we feel we’re ready for more playtesters, we will hand out the keys. Keep an eye on your Discord inbox or email address! At first, we will limit these additional batches to a couple of dozen keys and increase the numbers as we go. By the end of the beta testing period, we want to give everyone who applied through our sign-up form access. [h2][b]To sign up for The Riftbreaker Multiplayer Beta please fill in the following form:[/b][/h2] We reserve the right to contact only select participants. [h1][url=https://forms.gle/wdFeVGGHE1rwAdvx8]SIGN UP USING THIS GOOGLE FORM[/url][/h1] We have created a special Discord channel for Beta feedback and bug reports. The channel is visible to everyone to keep the process transparent. However, to keep the channel free from off-topic activity, only testers with a special role will be allowed to send messages there. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExdG5rMGM5N3loeXR5djFoZmxybWs2aXY5aHMzcHFvZDZrMnJnN3NjdyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/E2fL5aJHJ7KbHWqIH3/giphy.gif[/img] [b][i]We have come a long way since the days of 25% movement speed and creatures getting stuck in limbo, but there still a long way to go![/i][/b] [b][h3]What kind of feedback we’re looking for:[/h3][/b] [list] [*] Crash reports with detailed information. Please remember to provide your Discord nickname (in case we need to investigate further), information whether you were the server or the client, and what was happening in the game at the time of crash. [*] Your experience with playing over the web. Please include information about where the players and the server are located (general geographic area is fine e.g. my PC is in Poland, the server is in Germany and my friend is in France - no need to get into specifics). [*] Opinions about the game’s balance. What do you think about the strength of the attacks? How do you like the timers in-between waves? Are the bosses challenging? [*] What problems do you encounter in the game? Are there any things that are not properly explained? Where can we improve? [*] What social features would you like to see added? What would make it easier for you to communicate with other players? [*] Bug reports. Please report any strange situations or glitches you might encounter, such as disappearing creatures, flickering lights, or the UI not working properly. [*] Anything else that comes to your mind while playing. We are open to all kinds of suggestions, but the issues mentioned above are our priorities. [/list] [h2]The next couple of months will be filled with rapid, iterative development, and you have a lot of influence on what the game will look like in its final shape. We’re looking forward to working with you![/h2] EXOR Studios