[h1]Hello Riftbreakers![/h1] Another day, another portion of updates to the Multiplayer Beta. We will send out more keys on Monday. Stay tuned! [h3]The Riftbreaker Closed Co-Op Beta, September 19th, EXE: 9485 DATA:52 Changelog:[/h3] [list] [*] Reduced the boss aura skill radiuses from 25-28 metres to 12-15 metres. [*] The maximum number of players on the server has been limited to 4 in the menu. It is possible to override this with the server_max_players_available_count variable. [*] Added HP scaling for enemies. The amount of HP on creatures spawned during the attack will now adapt to the number of players on the server. 2 players give the creatures a 50% boost. 3 players - 100%. 4 players - 150%. [*] Added audio announcements when the player's HP goes down to zero and when a mech explodes. [*] Volume sliders in the options menu are now logarithmic, not geometric. [*] Added overcharge symbols to HP and shield bars on the HUD when the players are boosted. [*] Fixed the Z-order of the player icon on the minimap to make teleporting to a downed player easier. [*] Fixed some voice announcements not being properly played in multiplayer. [*] Fixed dynamic music system not changing playlists when it should. [*] Fixed several crash bugs. [*] Introduced memory and network optimizations. [/list] Known issues: [list] [*] Using a shared weapon will deplete the original owner's ammo. [/list] EXOR Studios