[h1]Hello Riftbreakers![/h1] Before the release of the last expansion, we didn’t have the chance to tell you about all the new features we have prepared for you. We will try to make up for that in the coming weeks. Last week we told you about all the new weapons we introduced to the world of The Riftbreaker in World Expansion II. New toys for Mr. Riggs are always high on your wishlists, and we are happy to give you plenty of them to choose from. Still, handheld weapons are only one part of the arsenal available to you on Galatea 37. Defensive towers you can set up in your bases and outposts are the second half of this puzzle. With the release of World Expansion II, we also had a chance to expand your possibilities in this area. Here are all the new towers that we added in this expansion and the reasons why we chose them. [h3]Acid Spewer Tower[/h3] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExZDQyZHA0enpyY3p5OXU5NmVucDcyMXlhMGdheWwwYXd5dHY2ZTV3OSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/mVBEb02rHfisC4Sohb/giphy.gif[/img] This structure is a standalone version of the Acid Spitter weapon we showed off last week. Acid Spewer Tower is a mid-range, area-of-effect tower with a crowd control effect on top. It shoots acid projectiles that cover the battlefield with a sticky, acidic substance that slows enemies down and damages them. It is especially effective against large groups of small creatures, thanks to the fact that the acid pool stays behind for a couple of seconds. Even if a creature is not the direct target of the tower, it can still fall victim to the acid left on the ground. The tower serves as a middle ground between a Flamethrower Tower and a regular Sentinel Tower. It also fills in an important gap that we had in our defensive arsenal. Prior to the release of World Expansion II, we did not have any towers that dealt Acid damage to creatures. With this addition, you can take full advantage of Galatean creatures’ vulnerabilities. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYnpwcDNubW91bWV6cHc0YmI0MXlzaXZwMGFseWlqczNzbHRjOGZyaCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/NPJw0aEC9OdNic4900/giphy.gif[/img] [b]Many of you let us know that you wanted to see more towers like the Heavy Artillery - giant, 2x2 cannons with incredible firepower.[url=https://riftbreaker.featureupvote.com/suggestions/331869/bigger-defensive-towers] More than 800 people upvoted that idea on our suggestion board.[/url] What can we say - it’s a request we fulfilled with a smile on our face! (By the way, you can suggest more brilliant ideas there, the board is still open!)[/b] [h3]Portal Bomb Tower[/h3] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYjc5ODJ4aTAydWtqN3l1ZjdqNnBhMXE4MG81dTZ0dXg2cGdxZTJkNiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/kJazjifKa8bBpOqrap/giphy.gif[/img] When we decided that World Expansion II was going to revolve around the underground Crystal Caverns biome, we knew that we needed a new Artillery Tower variant. We couldn’t simply use the classic Artillery. First of all, we want to imply that the cavern ceilings are way too low for the Tower to lob a projectile in a traditional way. The second reason is that Artillery Towers would shoot everything in their range, even if there was a solid wall in the way. These two elements combined would completely break the feeling of traversing a network of caverns and tunnels. We needed to find another way to combat ranged creatures, especially those pesky Necrodons. [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExbW95c3QzY3NtY3Z1dXo5anYxNnAwMGk0a2ZzZTZhc3BudzJmcXZkOSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/42dZgPzI0sZmWHH60x/giphy.gif[/img] Portal Bomb Tower utilizes our signature technology we use to solve all problems and inconsistencies - Rift Portals. Thanks to this versatile tech, the tower can deliver a powerful, armed bomb right to the back ranks of the enemy forces. Thanks to the instant materialization of the bomb in its target spot, there is no risk that the projectile will hit an obstacle along the way. The new tower’s firepower is also significantly higher than regular Artillery but comes at a significant cost. Each bomb dropped from the Portal Bomb Tower takes ten units of explosive ammunition, so you have to build a strong economy to support them. However, in contrast to Heavy Artillery, they do not require a steady flow of plasma to work, so they are a great alternative if you do not fancy laying down pipes around your entire base. [h3]Laser Gatling Tower[/h3] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMW9ydTBxd3A4dnRrdzlrYW84ZGc4ZTRxMGthODU1Y2NyaG00azBlaiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/0W0kXQK6PZCGmevJcI/giphy.gif[/img] This is another heavy hitter that will quickly deal with most of the large threats that might come hunting for you. While these towers require a significant amount of power per second to stay online, they compensate for that with no need for any additional ammunition to work. This tower shoots a rapid barrage of short laser bursts at a single target, allowing it to deal with heavily armed enemies with ease. However, it will lose a bit of effectiveness against entire hordes of creatures, as it takes some time to acquire its target. Still, nothing that can’t be fixed by adding more towers! [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExeTZjb2t1NHRiOXE3d3N3OTN1d2w4a3R2b3h0ZXJuYnB5bWN5MXI5MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/DES7q7De7yLPI0Fenr/giphy.gif[/img] Laser Gatling Tower is an effective tool against Krocoons, Gnerots, or Drilgors - all the heavy hitters that can soak up the damage from regular towers with ease. You will also find it useful against medium-sized enemies with physical damage resistances. The energy upkeep cost may be significant, but the tower will keep shooting as long as you can provide the power for it. It makes it a little easier to maintain compared to Heavy Artillery and Portal Bomb Towers, both of which churn through your ammo reserves pretty quickly. This is the perfect middle ground between sheer power and ease of use. What other kinds of defensive towers should we add? Would you like to see more small towers or just a couple of really massive ones? Let us know in the comments and on the suggestion board right here: https://riftbreaker.featureupvote.com/. EXOR Studios