Hello everyone! We have a new update for Alpha 2 ready and published. There are a few gameplay improvements and a large number of maintenance fixes. A huge thank you goes out to all of our Riftbreaker testers for their relentless hunt for bugs. As usual, we will send out a new batch of alpha keys after the stream today (it's live now! https://www.mixer.com/exor_studios ). [img]https://clan.cloudflare.steamstatic.com/images//34659267/6d51ee8bd1b96293837ab93d0c9cada85030453b.jpg[/img] We are currently working on a number of large gameplay changes which makes maintaining a stable branch of the game very time-consuming. We are working on a new weapons system (randomized properties, augmentations, special characteristics), an improved resource system (so it's clearer where tanzanite, hazenite etc. come from and what they are needed for) and a complete overhaul of the inventory screen. To make these changes happen we have to break the game first and we don't want to slow down development to keep it functional during that period. As a result, we are planning to slow down the pace of updates to the Alpha build for some time. This may be a month or two. Either way, we'll keep you informed on the progress as we move forward. Your feedback is crucial to us at all times, so keep those suggestions, as well as bug reports, coming! [img]https://clan.cloudflare.steamstatic.com/images//34659267/62de618c31d67dbd24b5f9a87bc0daa9853931b1.jpg[/img] The full changelog for this update can be found below: [h1]Alpha 2 - Update 4, Stable Build 134 - Changelog (March 31st, 2020)[/h1] [list] [*] Added Ashley and Mr Riggs's dialogue warnings about incoming weather events [*] Cheaper repairs - repair price factor changed from 25% to 20% of the base building cost. [*] Improved display of damage numbers * Better scale and movement for damage numbers. * Critical hits without bigger visual scale. * Less "floaty", whatever that means... * Damage numbers have constant width to avoid moving left/right. [*] Flora collector added to research [*] Added smoke trail for sniper rifle bullets [*] All key shortcuts can now be remapped (this one is for you AZERTY users) [*] Changed weather damage announcement minimum interval time to 30s from 10s [*] Moved dynamic vegetation to advanced graphics tab [*] Improved localization for building speed multiplier option - was building speed [*] Bigger explosion power for acid bulbs (only visual) - because bigger explosions are better explosions :) [*] Fixed Riftbreaker logo animation loop [*] Fixed capital letters in the controls screen [*] Fixed invisible menu items [*] Fixed misc GUI nad menu problems [*] Fixed main menu invisible buttons issue [*] Fixed false mouse cursor movement blocking keyboard/pad menu navigation [*] Fixed WeatherState sounds not stopping on game restart/load [*] Fixed incorrect positions of some entities after game load [*] Fixed playing dead animation when an enemy unit has already died (no zombies in this game, sorry) [*] Fixed changing dead enemies to "wrecks" after save/load [*] Fixed time of day override weather blending - windyboys won't start to turn super fast any more [*] Fixed flame towers constantly shooting at dead enemies after save/load [*] Fixed scroll bar in load menu [*] Fixed double buildings on building upgrade [*] Fixed floors removing buildings [*] Fixed missing energy lines when selling/destroying buildings [*] Fixed repair tower drones destroy on building upgrade [*] Fixed collisions for mushroom_big_01.ent prop type [*] Fixed buildings working for a few seconds after being built, even without supplies (the hunt for zombies continues!) [*] Fixed a crash when the game was saved while a flame tower was shooting [*] Fixed a number of crash bugs ( die zombies, die!) [*] Multiple repair drone fixes [/list] [url=https://www.discord.gg/exorstudios][img]https://clan.cloudflare.steamstatic.com/images//34659267/f0ec4006cadc3d25dbcea98e6a287efcdb3f178a.png[/img][/url] Useful links: Quest Form: https://forms.gle/HKs1pUMqmTeLMPbt7 www.facebook.com/exorstudios www.twitter.com/exorstudios www.mixer.com/exor_studios www.twitch.tv/exorstudios www.youtube.com/exorstudios