The "Procedural Wrecks" Update is LIVE!
Author: Brice MijuGames,
published 8 months ago,
Hello [b]terraformers[/b]!
[h2]The "Procedural Wrecks" Update is now available for everyone![/h2]
[b]This update is the last one before the 1.0 release[/b]! We wanted to increase once again the possibilities of exploring and finding great loot so we added a new [b]Long Range Wreck Finder[/b], allowing you to explore distant parts of your planet with unique biomes and [b]procedurally generated wrecks[/b].
In addition of useful and unique loot, you'll find in those wrecks [b]new decorations elements[/b], like a fireplace, light boxes, a hologram projector, a fountain, new tree seeds and other cool stuff!
In anticipation of the 1.0 release, we have polished a lot of things in the game. We greatly [b]improved the controller support, performances and overall collisions[/b] in the world.
You'll notice some more changes on your planet with the addition of [b]independent spawning of creatures[/b] that will depend on the creatures you placed in your farms and aquariums!
[previewyoutube=C7shAaGUcKI;full][/previewyoutube]
We will [b]really soon give you more information about the content of the 1.0 version[/b]. We have a lot of cool things to share and we can't wait to show it to you!
Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, [b]feel free to create a new game [/b] to fully experience this update!
[img]https://clan.cloudflare.steamstatic.com/images//39373700/23e32d9965c1f7a3cab327cdcb733041f6a998f8.png[/img]
[h2]Full Changelog - v0.9.025 - The Procedural Wrecks Update [/h2]
[b]New portals generators and procedural wrecks [/b]
[list]
[*] A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map
[*] Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks
[*] Those wrecks contains rare and special loot that can be found only there
[*] Each location requires quartz to open a portal, have differents rarity and difficulty levels
[*] The more rare and difficult a portal is, the better the loot!
[/list]
[b]New Items [/b]
[list]
[*] New Tree planter. Blueprint found in procedural wrecks
[*] New Fireplace. Blueprint found in procedural wrecks
[*] 2 new frog eggs. Found in procedural wrecks
[*] 2 new tree seeds. Found in procedural wrecks
[*] New Fuse : speed trade platform fuse. Rare item found in procedural wrecks
[*] New Fountain. Blueprint buyable with terra tokens
[*] New Hologram generator. Blueprint buyable with terra tokens
[*] New Light Box constructible. Blueprint found in procedural wrecks
[*] New golden effigie. Found in procedural wrecks
[*] Flares allowing to illuminate a small area in dark places. New Blueprint to decode
[*] New colored quartz required to open the rarer portals. Found only in procedural wrecks
[/list]
[b]World [/b]
[list]
[*] Add creatures that will spawn in some places of the world depending on player farms (butterflies, fishes, frogs)
[*] Add a new access between the starting zone and the waterfall zone that will appear after a certain terraformation level is reached
[/list]
[b]Optimizations[/b]
[list]
[*] Greatly improve overall controller support
[*] Improve collisions on a lot of big rocky elements
[/list]
[b]Performances [/b]
[list]
[*]Upgrade the unity engine to increase stability & performances
[*]Add new culling system to avoid rendering base elements that are behind big mountains
[*]Add new LOD levels on Foundations, Plain Walls & Windows Walls
[*]Improve performances of butterflies animations
[/list]
[b]Reduce multiplicator of fuses (heat / pressure / plants / oxygen)[/b]
[list]
[*] We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable
[*] With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely
[*] Fuses are still really powerfull, and used wiselly can be of a tremendous help
[*] We believe it's the best decision for the balance of the game and the overall fun
[/list]
[b]Misc.[/b]
[list]
[*] Add obsidian to the teleporter recipe
[*] Change some recipes and minor balancing
[*] Removed the asteroid dropping containers as new wrecks provide an endless supply of containers & loot
[/list]
[h2]Stay in the loop[/h2]
As always, don't miss any information about Planet Crafter and Miju Games:
[list]
[*] [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url]
[*] [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url]
[*] [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url]
[*] [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url]
[/list]
[b]See you soon, and happy terraforming! [/b]
Amélie for Miju Games
https://store.steampowered.com/app/1284190/The_Planet_Crafter/