Hello friends! In the next hours, I'll send to all of our subscribers a new build of the beta, feel free to [url=https://mijugames.com/pages/planetcrafter/subscribe.html]join the newsletter to receive it[/url] too! The new version is packed with new content : [img]https://clan.cloudflare.steamstatic.com/images//39373700/fc00794a553a202edff8b3fdb6abd7425aba0da5.png[/img] I created a[url=https://steamcommunity.com/app/1284190/discussions/0/5805689546851689878/] thread on the forum if you want to share your base[/url] with the community! Here's the full changelog: V 0.3.001 - The Watery Update New features : - Water level rise on some places depending on terraformation index - Multiple save files handling - Auto sort inventory button - Items in inventory can be dropped - Some items can now be colorized (for now : beacons) - Options to change mouse axis - Some rare items in world can now appear randomly Major Changes : - New biome : Sand Cave - Biodome can now be rotated - Biodome now snaps to existing pods - Spaceships interior has been reworked - Constructibles objects can now be found in wrecks and deconstructed New Objects : - Beacons - Exoskeleton T2 (8 more slots) - Heater T3 - Iridium rod - Uranium rod - Communication antenna - Communication screen - Advanced craft station - Backpack T4 - Oxygen T4 - Super Alloy Game Design : - Dropped resources do not have to be re-mined anymore - Added a microchip - Construction. - Blueprints are now linked to a type of craft station. Meaning some objects can only be crafted in higher tier craft stations. - There is now big objects blocking the path in wrecks, player will have to deconstruct it. - World crates and objects can now be deconstructed Bug fix : - Pods panels (doors / windows) don't disapear when pressing escape or left click - Ghost show correctly in front of planets - Added limits to world to avoid falling in void - UI fix for wide screens (blueprints, messages, etc...) - Biome with spikes was sometimes not loading - Terrain do not hides ore names anymore - Cant get oxygen from outside of pod anymore - Improve reaparition when dying (center of the last living pod) & triggers - Light microchip work even on low performances settings - "Corridors" panels are excluded from a new panels building snapping - Steps sounds stop when jumping - Drills can now be rotated Minor changes : - Stairs size & hitbox increased - Improve pods colliders - Can now construct outside elements on living pods roof's - Improve colliders on craftstation - Fix problem where airbottles T2 where flying when dropped on floor - Reduce size of droped objects - Player respawn quickly if fallen under map - Improve transition between the environment of biomes - Reduce night time [img]https://clan.cloudflare.steamstatic.com/images//39373700/679170255580545c5f2fe357024a4ded5f9331b0.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//39373700/f38023303ba714f56616d19f3d6aaace5be1460c.png[/img]