Hello Terraformers! We've just updated a new version (v1.005-dev-02) on the [b]development branch[/b]. To try it, [url=https://steamcommunity.com/app/1284190/discussions/0/5805689546864510028/]see the "How to switch branches?" question in the FAQ[/url]. This version updates the engine and networking version. This should improve the multiplayer performances and avoid some crashes. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs. [b]v1.005-dev-02 - Temporary changelog : [/b] [b]Major[/b] [list] [*] New biome : Redfalls [*] Improved generation of procedural wrecks [*] New skin system : Buy or find new space suits in world containers to change your appearance. (10+ to discover) [*] New creature : You can find a new "species" genetic trait in wreck containers [*] New object : Explosive. Allows to destroy walls and access new areas. Use a blueprint chip to learn the recipe. Craft it in biolab. [*] Added 4 new procedural directly wrecks in the main map. [*] Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling. [*] New machine : Ecosystem (Generates random larvae) [/list] [b]Balancing & QOL.[/b] [list] [*] Added snapping for sofas, desktops and outdoor farms [*] Map UI can now be moved with keyboard keys [*] Increased number of larvae chances to spawn [*] Drone station and T2 beehive unlocks a bit sooner [*] Added the ability to build on roof glass [*] Fixed an issue with demand inventories keeping one free slot and drones being unable to fill it [*] Animal multiplier from spawners when not fed is halved instead of null [*] DNA extractor now showing traits details [*] DNA Extractor now generating traits on group selection if in creative mode [*] Reduce size of grass in spreader and avoid hover in grass spreader [*] Trade platform can be placed freely (not only on terrain) [*] Lowered the default multiplayer terraformation factor [*] Various fixes to the map and balancing [*] [spoiler]Small changes to ending texts to make it more cheerfull[/spoiler] [*] [spoiler]Riley ending now require only 250000 tokens[/spoiler] [*] [spoiler]Increased wardens final key altars visibility trigger[/spoiler] [/list] [h2]Stay in the loop[/h2] As always, don't miss any informations about Planet Crafter and Miju Games : [list] [*] [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url] [*] [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url] [*] [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url] [*] [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url] [*] [url=https://kidkatana.ffm.to/planetcrafter-ost]Listen to Planet Crafter soundtrack[/url] [/list] [b]See you soon, and good terraforming! [/b] Brice for Miju Games