Hello Terraformers! We've just updated a new version (v0.9.021.m017) on the [b]development branch[/b]. To try it, [url=https://steamcommunity.com/app/1284190/discussions/0/5805689546864510028/]see the "How to switch branches?" question in the FAQ[/url]. This is a first version for the Procedural Update. This is still a work in progress and there's still bugs to iron out. [b]Warning [/b]: We changed the save file format, meaning the save file used in the beta branch won't be compatible with the main branch for a while. If you save a game in the beta branch, you won't be able to open it in the main branch until the main branch is updated (in a few weeks). Remember to backup your saves. Let us know if you experience significant performances changes or new critical bugs. And for players using controllers, let us know what you think! As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs. [b]v v0.9.021.m017 - Temporary changelog : [/b] [b]New portals and procedural wrecks : [/b] A new "long range wreck detector" machine is available, allowing you to open portals to new locations of the map Those locations have multiple variations. In it, you'll find one or more procedurally generated wrecks Those wrecks contains special loot that can be found only there Each location requires quartz to open a portal, have differents rarity and difficulty levels The portal will only stay open for a certain amount of time, after what it will close If you do not go back in the portal before it close, you'll lose the content of your inventory [b]New items :[/b] Flares allowing to illuminate a small area in dark places (Found only in procedural wrecks) (Found only in procedural wrecks) New colored quartz required to open the rarer portals (Found only in procedural wrecks) [b] Optimizations :[/b] Greatly improve overall controller support Improve collisions on a lot of big rocky elements [b]Performances :[/b] Upgrade the unity engine to increase stability & Performances Add new culling system to avoid rendering base elements that are behind big mountains Add new LOD levels on Foundations, Plain Walls & Windows Walls Improve performances of butterflies animations [b]Reduce multiplicator of fuses (heat / pressure / plants / oxygen) :[/b] We feel fuses were over powered, reducing the interest of the late game, making it too easy and not enjoyable With the new addition of procedural wrecks, the chance to get more fuses will increase the balance of this system nicely Fuses are still really powerfull, and used wiselly can add be of a tremendous help We believe it's the best decision for the balance of the game and the overall fun [b]Misc. :[/b] Add obsidian to the teleporter recipe Change some recipes and balancing [h2]Stay in the loop[/h2] As always, don't miss any informations about Planet Crafter and Miju Games : [list] [*] [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url] [*] [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url] [*] [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url] [*] [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url] [/list] [b]See you soon, and good terraforming! [/b] Brice for Miju Games