[h3][b]一. Moving speed flow:[/b][/h3] In the game, the increase in movement speed can effectively help players avoid bullets. When the BOSS releases dense barrage, if you can quickly distance yourself from the BOSS, you can easily pass through the gap as the barrage scatters. This effect is most obvious when facing the final BOSS to punish evil. There is only one core chip of this genre: John Wick: This is the only item that converts movement speed bonus into damage. [img]https://clan.cloudflare.steamstatic.com/images//44837708/9f14236027f243c06359c8eddbf8c08701247f7e.png[/img] In addition, some chips are required to cooperate: 1. Shoes: A simple and crude movement speed increase. [img]https://clan.cloudflare.steamstatic.com/images//44837708/6af9b7ef89d02bbafb017ab283aa663f0c367895.png[/img] 2. Bloody Storm: Accumulate movement speed bonus by killing monsters, which is very effective in the mob level, but sometimes it will be difficult to control because the superposition is too high. [img]https://clan.cloudflare.steamstatic.com/images//44837708/3b4a8a5979ab11179029c129789c999238eefbb3.png[/img] 3. Upstart: directly double the speed, the effect is very significant. But then the money consumption also doubled. [img]https://clan.cloudflare.steamstatic.com/images//44837708/182997eadbbd3fb810de35317a55c2c0404bd2c9.png[/img] Movement speed flow requires very few chips, and the [Movement Speed] attribute is not faster, the better, and not everyone can adapt to it. Therefore, it can be used as an auxiliary genre and can coexist with other genres. After all, movement speed is still required. In this way, through 1 to 2 purple chips, the movement speed bonus can be converted into damage, and the benefits are still good. [h3][b]二. Money flow:[/b][/h3] Monsters in the game will drop money after death. Money can be used to purchase chips, enhancements, and drones. But sometimes there will be a lot of money, so we can develop [money flow] to convert this part of the value into damage. Money flow core chip: 1. Wound gold mining: increase money by consuming health points and accumulate money base. [img]https://clan.cloudflare.steamstatic.com/images//44837708/bb466c00b87efe470c1367e179350a6616a21cfc.png[/img] 2. Money power: Convert gold coins into attack power in proportion. [img]https://clan.cloudflare.steamstatic.com/images//44837708/420b79ddafb28be9a88263bb5ae87ae87a5f0206.png[/img] 3. Golden Body: Convert gold coins into health points in proportion. [img]https://clan.cloudflare.steamstatic.com/images//44837708/2ebb40c7fb246eade3f16fcd99d6c6fba3052f61.png[/img] There are two auxiliary chips: 1. Vicious: Use this chip to continuously lose blood, thereby triggering [Wound Gold Rush] [img]https://clan.cloudflare.steamstatic.com/images//44837708/f3dd040745ad1fc32b929b2ff2852d2dce404e52.png[/img] 2. Blood Storm: The premise of this chip is that there must be a means of returning blood, also in order to trigger [Wound Gold Rush] [img]https://clan.cloudflare.steamstatic.com/images//44837708/5afa6693d288444a4fd7b3b59c319353d5fd8bcd.png[/img] This genre is complementary to each other. The attack power and health value are increased through the number of gold coins. The higher the health value, the more blood each time the two chips [Vicious] and [Blood Storm] will drop, and the more money will be converted from [Wound Gold Rush]. . This cycle leads to a steady increase in attack power and health. This style not only ensures survivability, but also has decent damage. However, since both [Vicious] and [Blood Storm] have certain debuff effects, the money flow is most suitable for [Adele], which triggers [Wound Gold Rush] through the continuous blood loss of the "Rage" skill. In the case of Adele, money flow can also be used as an auxiliary genre, combined with other genres to increase output. The two genres introduced this time are not mainstream, and they are not suitable as the first choice, but they can still have very good results when combined with other genres. Movement speed and money can be converted into damage, which can be regarded as a waste utilization. The next issue will bring you the last two genres, which are also my two favorite genres [Enemy-Killing Style] and [Armor-Breaking Style]. Among them, [Armor-Breaking Style] will be called invincible after it is formed~!