[h3][b]Bug fixes:[/b][/h3] 1. Fix the issue of skin noise not being properly affected by external talents. 2. Fixed the issue where the enhanced interface would play teammate enhanced UI animations when opened. 3. Fixed the issue where the Spiral Storm special effect could not continue to display correctly after being transferred across levels. 4. Fixed the issue where reinforced monsters with self destruct affixes may not be able to inflict damage correctly during explosions. 5. Fixed the issue where bosses did not drop based on the number of players in a multiplayer game (the number of drops should be [number of players * number of bosses]). [h3][b]Balance adjustment:[/b][/h3] 1. Upgrade low-level monsters and drop money. 2. Reduced the boss's vulnerability punishment during wartime. 3. Cancelled the melee repelling ability of most of the miscellaneous soldiers. 4. The bullet acceleration of the module 'Shake' cancels rebound, increases explosion range and flies, and explodes upon touch. [h3][b]Other improvements:[/b][/h3] 1. The second level of Route 1 is located at the back of the store to improve the purchasing experience. 2. The 'Return Menu' button on the settlement interface has added a second confirmation to avoid accidental touches. 3. Adjust the unlocking condition for Adele to 'Accumulate kills of 6 boss level monsters'. 4. Replace the elite of the first level of Route 2 with 'Resonance' to avoid the feeling of powerlessness caused by monster damage reduction in the early stages of the game. 5. Added relevant special effects to elites with damage reduction mechanisms or target weakening mechanisms, such as "Ash", "Poison Bug/Gambler", "Fatos", and "Dream Stealing".