[h3][b]Rule adjustment:[/b][/h3] 1. In single-player games, the game timer will be paused after entering the store or challenge area until the player returns to the level. (Multiplayer games are not affected by this rule) 2. A boss-level monster [Thunder] has been added to the challenge chamber [Easy to Hide], and defeating it will directly complete this challenge. -------------------------------------------------------------------------------------------------------------- [h3][b]Other improvements:[/b][/h3] 1. Icons are configured for all weapon modules of the three protagonists. 2. Icons are configured for all talent skills (sprint/rage/flash) of the three protagonists. 3. Full support for XBOX and PS5 controller operations. 4. The setting interface has added detailed adjustment parameters for the joystick of the controller, and the option layout has been optimized. 5. An exclusive icon is configured for purchasing drones from the enhanced merchant. -------------------------------------------------------------------------------------------------------------- New content: 1. Weapons and blue props purchased with money have been added to the store for sale 2. All challenge chambers have exclusive boss drop rewards. 3. Added 5 passive items [Redistributor]: Restore 5 points of armor when defeating an enemy (increases 5 points per level). [Paralysis Toxin]: When shooting an enemy, reduce its attack power by 3 points (increases 3 points per level) for 2 seconds. [Healing Device]: Every 30 seconds, create a healing light ball at the player's current position (increases one per level), restore 10% health per second for friendly units within 15 meters, and last for 10 seconds. [Reinforcement Device]: Every 30 seconds, create a reinforcement light ball at the player's current position (increases one per level), increase 15% damage per second for friendly units within 15 meters, and last for 10 seconds. [Explosive Device]: Every 30 seconds, create a blasting light ball at the player's current position (increases one per level), causing 300% damage per second to enemies within 15 meters, and lasts for 10 seconds.