Update | v0.84.97
Author: IRAKLE,
published 1 year ago,
Community, thank you for your valuable feedback and support!
We've been working hard to bring you a fresh update and bug fixes:
[h2]Version 084.97[/h2]
[h3]Balance[/h3].
- Increased the completion time for some starting contracts
- Increased reward for early fulfillment of Malachite starting contracts
- Increased consumption of ice in ice melters
[h3]Fixed[/h3]
- Fixed a rare issue occurring when canceling a mending expedition while in progress
- Fixed an issue with excavated oxides appearing on the top level after loading a save
- Increased maximum camera tilt angle
- Reduced the radius of camera rotation with the middle mouse button
[h2]Version 084.93[/h2]
[h3]Added[/h3]
+ Added Saving set language in settings
+ Added a tooltip on the colonists button in the commercial center interface
+ Added tooltips to the conveyor section
+ Resolution setting will now be triggered only once
+ Added Contracts button anchor in the module interface
+ Added automatic resolution setting depending on desktop resolution when logging into the game
[h3]Fixed[/h3]
* Tooltip on the save button is no longer shown
* Fixed contract fulfillment in Aurora
* Fixed a bug loading oxides on the crater from the lower level
* Fixed rover charging state before it enters orbit
[h2]First Minute Patch, Version 084.90[/h2]
[h3]Added[/h3]
+ Added notifications showing priority on the module
+ Added customization of free camera buttons
+ Added customization of additional button for copying module settings
+ Added sounds of capsule landing platform
+ Updated silicon oxide color
+ New broker art
+ In contracts, passed stages are now displayed in pale colors
+ Added priority notifications
+ Added animation of reward window appearance
+ Added blur on conveyor section buttons
+ Connected disconnected and broken modules to battery indication
+ Added a tooltip for credits, with full amount
+ New interface for selecting contracts
+ Some starting contracts can now be discarded
+ Displayed the required resource numbers in the contract button
+ Added additional electricity indication in the resource panel
+ Rover in orbit now uses energy to move and explore points, only charges during sunny hours.
[h3]Fixed[/h3]
* Fixed some problems when exiting to Windows and returning to the game
* Fixed a situation where we expired a contract while we were loading/landing a capsule. Resources now fall to the ground.
* Fixed global reputation affecting money disbursement and faction relations, removed settings
* Fixed incorrect indexing in music player
* Added script that allows robots to get out of a "stuck" state if it is stuck due to a navigation bug
* Fixed errors in saving excavations
* Fixed a bug where regolith with zero impurities would fall to the ground in some situations and reset the impurity content of any stockpile it was brought to to zero
* The truck now correctly, in percentage ratio takes away resources from the MBU, not leaving fractional values <1 there.
* Drones digging the vein now react to the speed of the game
* Added switching between crater and underground level without returning the camera to the elevator, default `Z` - added to settings
* Fixed a bug with POI requiring resources if the game was saved and loaded while transporting to the POI
* Removed developer artifacts on the edge of the map
* All detected voicelines and module sounds that did not obey volume settings now obey volume settings
* Bug fix for contract cancel button in the new offer interface
* Fixed some contract fulfillment conditions
* Aligned and locked some locations on the map
* Fixed module demolition tooltip
* "Spent" column in the energy tooltip is highlighted in white color.
* Fix notifications after loading
* Improvement of contract offer interfaces.
* Correction of rover notifications
* Other resources in multi-cleaner factory
* Fixed drones getting stuck in the multi-cleaning plant.
* Fixes POI loading bug if a save was made while the truck was driving to the exp. center to load up
* Changed the size of the credit icon
* Increased the size of the forward socket
* Fixed sound in start video
* Fixed converter bug in fl resource
* Fixed progress bar visual on contract buttons
* Added contract failure and cancel conditions
* Reworked glossary transit, added different validation conditions.
* Added first video skip block
* Customized contract offer, final
* Changed balance display logic
* Additional construction panel update
* Blocked input at the moment of video.
* Fixed kickstarter button
* Fixed duplication of contracts
* Added transportation discharge indication on orbital level
* Fixed some places in the landscape where robots used to get stuck in the past
[h3]Balance[/h3].
- Added limit on internal truck volume of 4,000 units, taught the truck properly in the
- Increased time between contracts from Broker