Community, thank you for your valuable feedback and support! We've been working hard to bring you a fresh update and bug fixes: [h2]Version 084.97[/h2] [h3]Balance[/h3]. - Increased the completion time for some starting contracts - Increased reward for early fulfillment of Malachite starting contracts - Increased consumption of ice in ice melters [h3]Fixed[/h3] - Fixed a rare issue occurring when canceling a mending expedition while in progress - Fixed an issue with excavated oxides appearing on the top level after loading a save - Increased maximum camera tilt angle - Reduced the radius of camera rotation with the middle mouse button [h2]Version 084.93[/h2] [h3]Added[/h3] + Added Saving set language in settings + Added a tooltip on the colonists button in the commercial center interface + Added tooltips to the conveyor section + Resolution setting will now be triggered only once + Added Contracts button anchor in the module interface + Added automatic resolution setting depending on desktop resolution when logging into the game [h3]Fixed[/h3] * Tooltip on the save button is no longer shown * Fixed contract fulfillment in Aurora * Fixed a bug loading oxides on the crater from the lower level * Fixed rover charging state before it enters orbit [h2]First Minute Patch, Version 084.90[/h2] [h3]Added[/h3] + Added notifications showing priority on the module + Added customization of free camera buttons + Added customization of additional button for copying module settings + Added sounds of capsule landing platform + Updated silicon oxide color + New broker art + In contracts, passed stages are now displayed in pale colors + Added priority notifications + Added animation of reward window appearance + Added blur on conveyor section buttons + Connected disconnected and broken modules to battery indication + Added a tooltip for credits, with full amount + New interface for selecting contracts + Some starting contracts can now be discarded + Displayed the required resource numbers in the contract button + Added additional electricity indication in the resource panel + Rover in orbit now uses energy to move and explore points, only charges during sunny hours. [h3]Fixed[/h3] * Fixed some problems when exiting to Windows and returning to the game * Fixed a situation where we expired a contract while we were loading/landing a capsule. Resources now fall to the ground. * Fixed global reputation affecting money disbursement and faction relations, removed settings * Fixed incorrect indexing in music player * Added script that allows robots to get out of a "stuck" state if it is stuck due to a navigation bug * Fixed errors in saving excavations * Fixed a bug where regolith with zero impurities would fall to the ground in some situations and reset the impurity content of any stockpile it was brought to to zero * The truck now correctly, in percentage ratio takes away resources from the MBU, not leaving fractional values <1 there. * Drones digging the vein now react to the speed of the game * Added switching between crater and underground level without returning the camera to the elevator, default `Z` - added to settings * Fixed a bug with POI requiring resources if the game was saved and loaded while transporting to the POI * Removed developer artifacts on the edge of the map * All detected voicelines and module sounds that did not obey volume settings now obey volume settings * Bug fix for contract cancel button in the new offer interface * Fixed some contract fulfillment conditions * Aligned and locked some locations on the map * Fixed module demolition tooltip * "Spent" column in the energy tooltip is highlighted in white color. * Fix notifications after loading * Improvement of contract offer interfaces. * Correction of rover notifications * Other resources in multi-cleaner factory * Fixed drones getting stuck in the multi-cleaning plant. * Fixes POI loading bug if a save was made while the truck was driving to the exp. center to load up * Changed the size of the credit icon * Increased the size of the forward socket * Fixed sound in start video * Fixed converter bug in fl resource * Fixed progress bar visual on contract buttons * Added contract failure and cancel conditions * Reworked glossary transit, added different validation conditions. * Added first video skip block * Customized contract offer, final * Changed balance display logic * Additional construction panel update * Blocked input at the moment of video. * Fixed kickstarter button * Fixed duplication of contracts * Added transportation discharge indication on orbital level * Fixed some places in the landscape where robots used to get stuck in the past [h3]Balance[/h3]. - Added limit on internal truck volume of 4,000 units, taught the truck properly in the - Increased time between contracts from Broker