# Patch 0.90.25 [h3]## New things[/h3] - Added indication of vehicles that are required for the POI - Added distance display from the POI to the colony in the expeditions interface - Added edge scrolling option in settings - added research page into journal [h3]## Fixes[/h3] - Fixed robots going on vacation nearby chargers - Fixed Incorrect calculation of days in the contracts interface ||will takes effect on new POI only|| - Fixed tooltips on modules that are locked were not displayed - Fixed tooltip buttons for building rooms now indicate what research is required - fixed displaying credits when the amount reached a hundred thousand now does not show as 0B - Adjusted truck height after landing elevation - Adjusted sorting by type of POIs and Transports in the expeditions interface - Discovered Localization fixes - "third-party connection" quest - if refused, the quest is not added to the left panel - proofreading of poi "satellite" [h3]## Balance changes [/h3] - Changes in research tree ||researches would be shuffeled in old saves a bit|| - Balanced the contracts offered. The composition of resources and rewards has been changed. - The probability of awarding science points in contract rewards has been reduced in favor of credits. - The cost of researching the contract system has been lowered. - New narratives have been added to contracts. - Custom POIs have been added at the start of the game. - Increased the probability of custom POIs and Side Quests appearing to 50% every 30-120 days. - Changed reputation levels with organizations. - Added tutorial dialogues by advisors. - Increased variety of POIs. - Balanced resources and rewards at generative POIs. - Changes in the research map. - Reduced the scale of the titanium oxide mesh.