Patch 0.91.13
Author: VEOM Studio,
published 4 months ago,
[h2]Changes[/h2]
[h3]Interface and Visual Changes[/h3]
[list]
[*] Overhauled Vehicle UI
[*] New icon for Tier 5 conveyors.
[*] Added hotkey tips for demolition mode.
[*] Added interface to display colonist productivity.
[*] Colonist information now appears in module tooltips on the construction panel.
[*] Distance display added to the contract proposal interface.
[*] Bug report button removed from the main interface.
[*] New models added for Tier 5 conveyors.
[*] New visuals for locked research items.
[*] Hover visual added for the base if the transport is in the crater.
[*] Fixed collision issue with the constructed melting furnace.
[*] New sound when switching the camera to orbit.
[*] Added new interface sounds.
[*] Updated sounds for some modules.
[*] Fixed the size of the CPU data center.
[/list]
[h3]Gameplay[/h3]
[list]
[*] New tutorial for building an extractor in sandbox mode.
[*] Selecting a colonist is now reset when switching to orbital level.
[*] Now selected priority would reset on building completion
[*] Fixed bug with capsule stucking on contract failure
[/list]
[h2]Balance Changes[/h2]
[h3]Resources and Economy[/h3]
[list]
[*] Market goods volumes reduced by 25-30%.
[*] Increased buying and selling price variation by 5%.
[*] New research that reduces market commission by 5%.
[*] Reduced fractional and global reputation gain for high-difficulty contracts.
[/list]
[h3]Research and Fixes[/h3]
[list]
[*] Added new research for the speed and capacity of the carrier robot (WIP).
[*] Fixed bug with missing resources in the contract.
[*] Fixed collisions and delivery points at the ECC, FCC, and small vehicle factory.
[*] Added a fourth resource delivery point to the landing platform.
[*] Rebalanced underground conveyors research prices.
[*] Added fog of war to the research map, experimental for now.
[/list]