Fixed: - Modules in the rooms can no longer be connected by wires - Updated the volume (careful with the reset settings button) - Added display of priority outputs and improved lights on conveyor splitters - Fixed wall planning tool visibility when hovering over the floor - Small notifications no longer disappear - Rescued colonists now attend jobs correctly - Truck can no longer be unloaded an infinite number of times after returning to the base with resources from the MDR - Fixed a bug where modules inside rooms were not receiving electricity - Pre-built modules are correctly transferred to the player at the right moment - Fixed a bug where the game would freeze after completing the initial training - Fixed a bug where it was impossible to build a conveyor line branch in place of a deleted one - Fixed a bug where deleting a conveyor caused a crash in certain cases - Localization Added: - Updated models of the Ice Smelter, Smelting Furnace, Single resource type storage and Large single resource storage - Updated regolith, metal oxide and slag models, they now look more natural looking - Quest Timer will be highlighted for a while when it first appears - The color of the small notification icons now fits the color of the notification instead of just being white. - Added infamous Paid lab, where you can spend credits for science points with a rover - A bar in the module interface showing how many points per day a science module generates - Fixed conveyor and conveyor exit textures on the Melting Furnace and Pressing module. - Conveyor exits have been shortened for the models, it became more convenient to improve sections if the modules are built in close proximity