Patch Notes Demo v0.87.16
Author: IRAKLE,
published 9 months ago,
Fixed:
- Modules in the rooms can no longer be connected by wires
- Updated the volume (careful with the reset settings button)
- Added display of priority outputs and improved lights on conveyor splitters
- Fixed wall planning tool visibility when hovering over the floor
- Small notifications no longer disappear
- Rescued colonists now attend jobs correctly
- Truck can no longer be unloaded an infinite number of times after returning to the base with resources from the MDR
- Fixed a bug where modules inside rooms were not receiving electricity
- Pre-built modules are correctly transferred to the player at the right moment
- Fixed a bug where the game would freeze after completing the initial training
- Fixed a bug where it was impossible to build a conveyor line branch in place of a deleted one
- Fixed a bug where deleting a conveyor caused a crash in certain cases
- Localization
Added:
- Updated models of the Ice Smelter, Smelting Furnace, Single resource type storage and Large single resource storage
- Updated regolith, metal oxide and slag models, they now look more natural looking
- Quest Timer will be highlighted for a while when it first appears
- The color of the small notification icons now fits the color of the notification instead of just being white.
- Added infamous Paid lab, where you can spend credits for science points with a rover
- A bar in the module interface showing how many points per day a science module generates
- Fixed conveyor and conveyor exit textures on the Melting Furnace and Pressing module.
- Conveyor exits have been shortened for the models, it became more convenient to improve sections if the modules are built in close proximity