[h3]Bug Fixes[/h3] [list] [*] [b]Resource Flow Fix[/b]: Resolved an issue where resources would be dropped on the ground when an output was blocked by a distributor. They will now continue as expected. [*] [b]Distributor Settings[/b]: Fixed a bug where distributor output settings were not saved unless the output was set as a priority. [*] [b]Research Hardlock[/b]: Addressed a hardlock in research progression for older saves caused by balance changes. [*] [b]Robot Functionality[/b]: Corrected the robot behavior when starting a new game to ensure they operate smoothly. [*] Fixed a rare bug causing a huge refund for rebuilding conveyors [*] Fixed story softlock that occurs in the quest after getting the Rover (was only in version 0.93.25). [/list] [h3]Updates[/h3] [list] [*] [b]Localization[/b]: Updated project localization for a more seamless experience across languages. [*] [b]New Quest[/b]: Added a new quest titled "Mining Outpost". [*] [b]New Colonists Available for Recruitment[/b]: The total number of available colonists has now increased to 120, ready to be hired for work in your colony. [/list] [h3]Balance Changes[/h3] [list] [*] [b]Quest Rewards[/b]: Adjusted the resource and science point rewards for the "Search for Survivors" quest. [*] [b]Clyde's Evaluation[/b]: Clyde will now appreciate early construction efforts more significantly if a room is built ahead of request. [/list]