0.94.37: Rebalancing Update
Author: IRAKLE,
published 5 days ago,
Hi Crusties,
We're back from a little vacation and getting to work. Today we are releasing a new patch that rebalances some game parameters, expands the Laser Cannon mission, adds a new Pioneer Monument module and a new cargo pod model.
[url=https://discord.com/channels/670425270615932951/872780269197852732/1298035667888246794]Here’s[/url] more about the rebalansing
[h2]Patch 0.94.37[/h2]
[h3]Added:[/h3]
[list]
[*] A monument dedicated to Kickstarter backers has been added.
[*] The quest for building the Laser Installation has been expanded:
[list]
[*] The "Laser Cannon" mission now activates at a later stage, after completing the main storyline.
[*] A new stage with a contract offering science points as a reward has been added to the "Laser Cannon" mission.
[*] The "Laser Cannon" mission now features new dialogues between characters that occur at each stage of the construction process.
[/list]
[*] A timer for confirming module deletion has been added—deletion now requires holding the demolition button for half a second.
[/list]
[h3]Fixed:[/h3]
[list]
[*] Fixed the logic for hiding interface elements for vehicles and points of interest on the global Moon map.
[*] Fixed a bug where colonists ignored beds and other points after eating.
[*] Fixed rare instances of drones getting stuck after loading.
[*] Fixed rare cases of transporters getting stuck during module breakdowns and demolition.
[*] Fixed a crash caused by resource extraction at the south pole.
[*] Adjusted the logic for notifications about indoor conditions—previously, notifications would disappear at 0% oxygen in a room, but now, if a colonist is present, the notification remains visible. The upper threshold for displaying the oxygen notification has also been changed from 20% to 50%.
[*] Fixed the module interface update when another module breaks down.
[/list]
[h3]Balance:[/h3]
[list]
[*] Decreased the wear rate of all modules by approximately 25%.
[*] Increased the construction speed (action) of modules from 11 to 15.
[*] Increased the repair speed of small modules from 0.8 to 1.0.
[*] Increased the speed of demolishing modules and debris.
[*] Increased production speed when there are no colonists in modules with workstations.
[*] Reduced the base cost of components in credits from 1750 to 1400.
[*] Reduced the arrival and departure speed of the heavy cargo capsule.
[*] Reduced the base cost of modular terminals from 5330 to 5030.
[*] Reduced the base cost of control blocks from 18160 to 17660.
[*] Changed the maintenance resources for the parts factory (microchips to titanium plates).
[*] Changed the maintenance resources for the fuel generator (concrete to components).
[*] Changed the maintenance resources for medium solar panels (steel to silicon).
[*] Changed the maintenance resources for the rolling mill (steel to silicon).
[*] Added research to improve the production efficiency of the modular terminal factory.
[*] Added new research to reduce module wear by 25% and 50%.
[*] Increased the capacity of small batteries from 10 to 25.
[*] Increased the capacity of large batteries from 50 to 100.
[*] Increased the fill and discharge rate of the small water tank from 20 to 25.
[*] Increased the discharge rate of the small oxygen storage from 25 to 50.
[*] Increased the discharge rate of the large oxygen storage from 50 to 100.
[*] Decreased the fill rate of the small oxygen storage from 50 to 25.
[*] Decreased the fill rate of the large oxygen storage from 100 to 50.
[*] Reduced the generation of science points by the rover in both movement and stationary modes.
[*] Decreased the frequency of science point generation updates for the rover.
[*] Added new contracts from HygieaNeoGen offering quick science points as rewards.
[*] Added quick science points as rewards in contracts during the late game stages.
[*] Reduced the cost of upgrades for the Mono-regolith purifier.
[*] Reduced the research costs for the rare minerals purifier, microchip factory, and concrete plant.
[*] Reduced the internal input and output storage of the assembler and constructor from 32 to 16.
[*] Improved the efficiency of colonists with high skill levels; efficiency growth relative to skill is now nonlinear.
[*] Reduced the research cost for automatic repair.
[*] Increased the number of titanium plates required for the production of the Mobile Drilling Unit.
[*] Increased the number of components required for the production of the Ice Harvester.
[/list]
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