Hello everyone, Here's the second corrective patch for the 0.2 update. We're always on the lookout for your feedback, so [url=https://discord.gg/fbkha84eXe]feel free to share yours on Discord[/url]! Thanks for your help and support. [h2]Feedback[/h2] [list][*] Updated gradient colors for satisfaction heatmaps. When satisfaction is zero, the color is black. This makes it easier to see where there are satisfaction bonuses, even when they are low. [*] The dark color of the shadow heatmap has been adjusted. [*] The analysis icon in the search that unlocks a new analysis is now a little cleaner. [*] Analysis names are correctly colored in an analysis tooltip. [*] In Polish and Russian, the font and shadow of the time font in the HUD have been improved to make them more readable.[/list] [h2]Bug Fixes[/h2] [h3]Save/Load[/h3] [list][*] Fixed an issue with the “obtain resources” objective not appearing as “valid” when reloading a save. [*] Fixed an issue where heatmaps were empty when loading the game after accessing the main menu. [*] Previously explored destinations (blue pins) are now correctly displayed in blue when loading a save. [*] Fixed the problem of selection ranges still visible when loading a save. [*] Citizens assigned to a building thanks to a bonus number of additional slots will be correctly restored after reloading a game.[/list] [h3]Plants and harvesting[/h3] [list][*] Arborist workshop and Agricultural farm no longer highlight plants with which they cannot interact. [*] Amount of resources shown above the Cabbage shrub is no longer inverted on “rip out” and “pick” orders. [*] Plants of size 1x1 will no longer be killed by the Volcano 1 cell tree further than what is displayed in the south and west directions. [*] The Throated lily no longer mentions the Diluvian bush in its “propagation” trait description. [*] The Plant nursery orders no longer start while the first order is being painted (to avoid losing resources). [*] Harvesting workshop module requests are now correctly canceled when the building no longer has the necessary resources. This prevented other buildings from selecting these plants.[/list] [h3]Various[/h3] [list][*] Fixed an error that could cause the game to hang when selecting a clay road worksheet and then unselecting it once construction is complete. [*] Fixed the current expedition’s panel, which indicated a shorter expedition time if a Sandglider garage was built. [*] Fixed unlocked scenario information in the victory window that displayed misleading information when completing a scenario in the sandbox mode. [*] Some cells in scenario 3 of the island campaign are no longer available for construction.[/list]