Update 0.2 - Corrective patch #2
Author: Hylda,
published 2 months ago,
Hello everyone,
Here's the second corrective patch for the 0.2 update.
We're always on the lookout for your feedback, so [url=https://discord.gg/fbkha84eXe]feel free to share yours on Discord[/url]!
Thanks for your help and support.
[h2]Feedback[/h2]
[list][*] Updated gradient colors for satisfaction heatmaps. When satisfaction is zero, the color is black. This makes it easier to see where there are satisfaction bonuses, even when they are low.
[*] The dark color of the shadow heatmap has been adjusted.
[*] The analysis icon in the search that unlocks a new analysis is now a little cleaner.
[*] Analysis names are correctly colored in an analysis tooltip.
[*] In Polish and Russian, the font and shadow of the time font in the HUD have been improved to make them more readable.[/list]
[h2]Bug Fixes[/h2]
[h3]Save/Load[/h3]
[list][*] Fixed an issue with the “obtain resources” objective not appearing as “valid” when reloading a save.
[*] Fixed an issue where heatmaps were empty when loading the game after accessing the main menu.
[*] Previously explored destinations (blue pins) are now correctly displayed in blue when loading a save.
[*] Fixed the problem of selection ranges still visible when loading a save.
[*] Citizens assigned to a building thanks to a bonus number of additional slots will be correctly restored after reloading a game.[/list]
[h3]Plants and harvesting[/h3]
[list][*] Arborist workshop and Agricultural farm no longer highlight plants with which they cannot interact.
[*] Amount of resources shown above the Cabbage shrub is no longer inverted on “rip out” and “pick” orders.
[*] Plants of size 1x1 will no longer be killed by the Volcano 1 cell tree further than what is displayed in the south and west directions.
[*] The Throated lily no longer mentions the Diluvian bush in its “propagation” trait description.
[*] The Plant nursery orders no longer start while the first order is being painted (to avoid losing resources).
[*] Harvesting workshop module requests are now correctly canceled when the building no longer has the necessary resources. This prevented other buildings from selecting these plants.[/list]
[h3]Various[/h3]
[list][*] Fixed an error that could cause the game to hang when selecting a clay road worksheet and then unselecting it once construction is complete.
[*] Fixed the current expedition’s panel, which indicated a shorter expedition time if a Sandglider garage was built.
[*] Fixed unlocked scenario information in the victory window that displayed misleading information when completing a scenario in the sandbox mode.
[*] Some cells in scenario 3 of the island campaign are no longer available for construction.[/list]