Devlog #6 - Well-being and Neighborhoods
Author: justine.bourgeois,
published 9 months ago,
Hello everyone, and welcome to this new Devlog!
In our [url=https://store.steampowered.com/news/app/1989070/view/3776892014243457233?l=english]previous Devlog[/url] focusing on shadows and depth, we took a slightly more technical approach than usual. Today we're back with a more standard devlog, but more importantly, we're excited to introduce a new feature – Neighborhoods!
[img]https://clan.cloudflare.steamstatic.com/images//42519618/6ac9921e23c7aaa583b95c259be04d4b9cfe6753.png[/img]
To begin with, all residents in Synergy require shelter due to the harsh climate. They will regularly come to drink, eat, and sleep in their homes, so it's crucial to carefully consider the placement of your houses.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/b38226dd142217195412274ef26ff939f29371b7.gif[/img]
These buildings should be located close to a Cellar, a structure that provides houses with food and water in the surrounding area.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/4a220801057165b18a930a7d07a832c9642d4f21.png[/img]
Once you've ensured the survival of your citizens, it's time to enhance their quality of life!
You'll have the opportunity to build a Neighborhood for your residents. Start by constructing one of these three squares: a cultural square, a trade square, or a botanical square.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/004dc70f6b30c9ed2d553068e73a1b00f489e252.gif[/img]
The square will bring together all the buildings and homes in its area to form a Neighborhood. Next, choose the type of Neighborhood this area will become – historical, creative, or convivial.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/a62b2ca1670dff86ddf5c05e365d02023126f23c.png[/img]
Each neighborhood requires the presence of specific buildings to be considered valid – a special building as well as regular ones. Other buildings in its area will contribute to its final score. For example, for the convivial neighborhood, you'll need a canteen as a special building, along with three houses.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/11d4aed7e0fb974743fbd4a9eeaee84493261a32.png[/img]
Additionally, objects like wells, sun shelters and kitchens can significantly boost your neighborhood score with a large number of points each. Smaller bonuses, such as benches, housing, or tables, contribute a few points each. This allows you to focus on a specific bonus type, creating diverse neighborhoods with unique atmospheres.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/ca970b6b9c92785d510c99db699d67b7177aba75.gif[/img]
These neighborhoods will provide bonuses to the quality of homes.
There are multiple types of bonuses that you can obtain through the creation of these neighborhoods. For example, by making a creative neighborhood, each house can now score up to 30 cultural points instead of 20. This creates homes that are much more enjoyable for the residents and also contributes to your city’s prosperity score.
[img]https://clan.cloudflare.steamstatic.com/images//42519618/a7046887b488491f3d446fa245075d8596a88995.gif[/img]
We hope you enjoyed this devlog and can't wait for your feedback about this upcoming feature. Thank you so much for your support, and stay tuned for the next one!
https://store.steampowered.com/app/1989070/Synergy/