Patch #1 - 06/06/2024
Author: Thomas Goblinz,
published 5 months ago,
[h3]Hello everyone![/h3]
Let's go for our first patch!
Why is it now called a patch instead of a hotfix? Well basically we kept the Hotfix term for the quickfixes after the release. Now that we're more on a cruising pace, it felt more appropriate to stop calling them Hotfixes.
Also, as the "Minor Update" term is used in our Roadmap, we don't want to use that word because it'd be confusing.
You might think that I'm thinking too much for just 3 words! And I might be, but I still think semantics are important :D
Anyway, the big news here is that we updated our version of Unity, fixing a video memory issue. What it does mean is that the memory issues might've been the source of a lot of different crashes or performance issues, and this might fix it for you. Do not hesitate to come and tell us if you still have those problems!
There are also a lot of different bug fixes, a bit of QoL and balancing in there. To know more about that, please read the patchnote below
Thanks a lot for playing Synergy!
[h1]Patch #1 - 06/06/2024[/h1]
[h2]Balancing[/h2]
[list]
[*] [b]Reworked Return From Infinity map (first scenario of the campaign). It should now be easier to progress in the map throughout the game, with early game resources moved closer to the starting location and more easily obtainable, late game resources moved farther, and more obvious choices for your city's expansion[/b]
[*] Increased historic district citizen bonus from 1 to 2 but decreased default Art gallery worker count from 4 to 3
[*] Increased harbor district toxic water cost reduction from -2 to -5
[*] Increased natural district plant growth speed bonus from +25% to +50%
[*] Extension buildings (Experimental laboratory, Spherical forum, Sandglider garage) doesn't require to be placed near their respective base building anymore
[*] Removed tool cost from Arborist Workshop and horti hut
[*] Reduced tool costs from several researches (arranged cave, irrigation canal, music workshop, pharmaceutical factory, sand extractor)
[*] Fixed Bamboo flute and Whipping gourds needs
[*] Analysis : changed condition to unlock Plant actions information. You now only need to have unlocked the corresponding harvest building before performing the analysis
[/list]
[h2]Feedbacks / Interfaces[/h2]
[list]
[*] Fixed a bug where notification animations could be stuck and never disappear
[*] Fixed pink highlight on buildings not correctly cleared when destroying a house
[*] Fixed wrong "no worker feedback" on plant nursery module
[*] Plants feedbacks while in Harvest mode should now be correctly displayed on any plant states
[*] Locked scenarios in scenario selection are now displayed in a non interactive greyed state
[*] Better sorting order for save files in load menu
[*] Improved highlight effects (Cumulative highlights should work as intended)
[*] Fixed a bug that could force the player out of Plant Nursery's plantation mode
[/list]
[h2]Other bugs[/h2]
[list]
[*] [b]Our version of Unity has been updated. It fixes a video memory issue, and we hope it will fix at least some of the crash issues players may experience[/b]
[*] Fixed a bug with Destroy Orders at reload which could break the save
[*] Fixed a bug which could block the game when saving between two quest steps
[*] Fixed district bonuses not correctly removed when the district becomes invalid
[*] "Window on top" option should now be correctly hidden on MacOS
[*] Sunshade Tree and Hatted Tree should now correctly apply shadow in their range in the "collected" (fruitless) state
[*] Petrified Giants and other protective plants should now correctly prevent Cinder sprouts from spreading
[*] The message informing that a scenario completion is required to progress in the campaign is now correctly displayed in the scenario selection screen
[*] Resolution, UI scale options and Reset options button should now work better with windowed mode
[*] Fixed depth texture of the Hatted Tree
[*] Various bug fixes
[/list]