[UNSTABLE] Glad Giraffe Patch Notes, now with more bug fixes!
Author: molly...gear?,
published 9 years ago,
[h1][url=http://playstarbound.com/unstable-glad-giraffe-patch-notes/][UNSTABLE] Glad Giraffe Patch Notes[/url][/h1]
Hey everyone! A new unstable build is upon us! This means that a new stable build is [u]nearly[/u] here. Need a reminder of how unstable updates work? Here you go!
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[*]We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.[/*]
[*]When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch [url=http://playstarbound.com/support/#unstable]here[/url].[/*]
[*]When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.[/*]
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Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!
[url=http://playstarbound.com/wp-content/uploads/2015/11/Screenshot-2015-11-04-15.59.00.png][img]http://playstarbound.com/wp-content/uploads/2015/11/Screenshot-2015-11-04-15.59.00.png[/img][/url]
[img]http://playstarbound.com/wp-content/uploads/2015/11/knownissues2.png[/img]
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[*]Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... [url=http://playstarbound.com/wp-content/uploads/2015/11/image_2015-11-27_15-16-05.png]definitely WIP[/url].[/*]
[*]Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch[/*]
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[img]http://playstarbound.com/wp-content/uploads/2015/11/changelog.png[/img]
[img]http://playstarbound.com/wp-content/uploads/2015/08/majorissues.png[/img]
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[*][u][b]Weapons[/b][/u]
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[*]Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
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[*]Yes, some guns now have flashlights[/*]
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[*]Change to hammer mechanics: hold left click to wind up, release to fire[/*]
[*]Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies[/*]
[*]Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions![/*]
[*]A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers[/*]
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[*][u][b]Major changes to monster and NPC combat mechanics[/b][/u]
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[*]Lots of new unique monsters found throughout the galaxy[/*]
[*]Hostile monsters now damage the player on touch[/*]
[*]Knockback is more powerful and reliable[/*]
[*]Monsters have clearer ‘telegraphing’ to indicate when they are about to attack[/*]
[*]Remade shields and improved blocking mechanics[/*]
[*]Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies[/*]
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[*][b][u]Vehicles[/u][/b][/*]
[*]New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)[/*]
[*][b]Hoverbikes![/b]
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[*]Great for travelling across planet surfaces quickly![/*]
[*]They include a passenger seat so you can transport your friends![/*]
[*]Come in several attractive colors![/*]
[*]Drive carefully to avoid blowing yourself up![/*]
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[*]Coming Soon! - Boat and Mech vehicles replace previous tech equivalents[/*]
[*]Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost[/*]
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[*][u][b]Quests[/b][/u]
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[*]Quest givers’ portraits are shown on quest dialogs and in the log[/*]
[*]Colonists now occasionally give players new procedural quests to help improve their house or social standing[/*]
[*]The abandon button can be used on procedural quests and the same quests can now be declined[/*]
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[*][u][b]Added lots of biome content to Tier 5 (frozen) worlds[/b][/u]
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[*]New ‘Midnight’ planets[/*]
[*]New ‘Frozen’ planets (replaces Tundra)[/*]
[*]Prism, Steam Spring, and Hive sub biomes[/*]
[*]Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes[/*]
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[*]Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones![/*]
[*]Too many new objects, items, costumes, colony tenants, etc. to list[/*]
[*]Too many bug fixes, item tweaks, and balance changes to list[/*]
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--
[h1][url=http://playstarbound.com/unstable-glad-giraffe-now-a-little-less-unstable/][UNSTABLE] Glad Giraffe, now a little less [UNSTABLE][/url][/h1]
There's a new unstable patch out! This will hopefully be the last patch before we release a new stable, if everything goes well. For a list of everything new that will be in the next stable, see [url=http://playstarbound.com/unstable-glad-giraffe-patch-notes/]this[/url] post.
Here is a list of just what has been changed in the most recent unstable update:
[img]http://playstarbound.com/wp-content/uploads/2015/11/changelog.png[/img]
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[*]Fixed a bug causing players to get stuck in barbed wire[/*]
[*]Fixed a bug causing colonists sometimes getting stuck in the ceiling[/*]
[*]More hover bike and boat vehicle tweaks, both visually and in behavior. The hover bike now feels much better and can climb steeper slopes[/*]
[*]Changes for how vehicles are sold and repaired[/*]
[*]Much better vehicle spawning from the vehicle controller[/*]
[*]Fixed some more bugs involving lounging, removed the ability of two players to sit in the same seat if they timed it right[/*]
[*]Added knockback for shields[/*]
[*]Changes for how status and movement modifiers are applied to be more clear and more capable[/*]
[*]Armor dyes![/*]
[*]Fixes for terrain generation at the bottom of oceans[/*]
[*]Fixes for the floran boss damaging too much, also make the ixoling smarter.[/*]
[*]Fixed chat bubbles rendering behind certain interface elements[/*]
[*]Versioning fixes importing characters from previous versions[/*]
[*]Assorted networking fixes, mostly revolving around items[/*]
[*]Fixes for displaying quest rewards[/*]
[*]Several fixes for projectiles so that they don't miss when a small target is near their point of impact[/*]
[*]Fix endlessly repeating sounds[/*]
[*]Fixes for the turret object[/*]
[*]Fixes for the trictus monster[/*]
[*]Fixed monsters sometimes ending up invulnerable near death[/*]
[*]Fixed monsters not aggroing PvP players[/*]
[*]Fixes for capture pods[/*]
[*]Include some things in our distribution for using the Tiled map editor[/*]
[*]A bunch of other miscellaneous fixes too boring to accurately describe![/*]
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We're currently working on a modder's guide for using Tiled, which should include everything you need to create dungeons and missions using it. There should be a post later today or tomorrow with more details.