Starbound 1.3.1 Changelog
Author: mollygos,
published 7 years ago,
Hey everyone!
:SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
[h1]Minor Changes / Bug Fixes[/h1]
[list]
[*]Added and improved sound effects for a variety of monsters, weapons and mech components
[*]Fixed lots of typos
[*]Fix ‘Parts and Labour’ quest description not matching its requirements
[*]Fix bookmarks not being sorted alphabetically
[*]Fix players ‘swimming’ off rail stops using rail hooks
[*]Fix world.spawnLiquid not functioning on tiles with rails/platforms
[*]Fix a bug allowing placement of blocks on some outside walls of player stations
[*]Fix Triplod not registering in monster collection when captured
[*]Fix final ore type not being listed in navigation interface for some planets
[*]Fix placement of a boulder trap in a challenge room
[*]Fix rustick being affected by physics forces/collisions
[*]Make airless space areas actually airless and require breath protection
[*]Fix tier 4 mech bodies not protecting against radiation
[*]Fix penguin weapon shop not unlocking when repeating weapon testing mission
[*]Fix passive monsters becoming aggressive when player engages hostile monsters
[*]Fix some systems not zooming out far enough in nav and planets going out of view
[*]Fix a bug causing a navigation crash when selecting gas giants
[*]Fix objects with minimum / maximum liquid levels not being broken
[*]Fix item drops being stuck in force regions at top / bottom of world
[*]Fix quest indicators being affected by world lighting
[*]Fix bug preventing some background tiles from being painted
[*]Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
[*]Fix some bugs when dual wielding rail hooks
[*]Prevent activating techs during mech deployment
[*]Don’t show the ‘E’ hint in dialog sequences that are not skippable
[*]Fix a bug where navigation could be canceled after consuming fuel but before starting flight
[*]Rework behavior of hoverbikes in zero gravity
[*]Boats no longer sail out of water
[*]Add an icon to Tonauac’s safe fall blessing
[*]Add a few more mech horns
[*]Prevent rail trams from driving off the ends of active stops
[/list]
[h1]Modding API Changes[/h1][list]
[*]Add world.setDungeonId binding
[/list]