[h1][url=http://playstarbound.com/unstable-glad-giraffe-patch-notes/][UNSTABLE] Glad Giraffe Patch Notes[/url][/h1] Hey everyone! A new unstable build is upon us! This means that a new stable build is [u]nearly[/u] here. Need a reminder of how unstable updates work? Here you go! [list] [*]We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.[/*] [*]When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch [url=http://playstarbound.com/support/#unstable]here[/url].[/*] [*]When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.[/*] [/list] Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch! [url=http://playstarbound.com/wp-content/uploads/2015/11/Screenshot-2015-11-04-15.59.00.png][img]http://playstarbound.com/wp-content/uploads/2015/11/Screenshot-2015-11-04-15.59.00.png[/img][/url] [img]http://playstarbound.com/wp-content/uploads/2015/11/knownissues2.png[/img] [list] [*]Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... [url=http://playstarbound.com/wp-content/uploads/2015/11/image_2015-11-27_15-16-05.png]definitely WIP[/url].[/*] [*]Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch[/*] [/list] [img]http://playstarbound.com/wp-content/uploads/2015/11/changelog.png[/img] [img]http://playstarbound.com/wp-content/uploads/2015/08/majorissues.png[/img] [list] [list] [*][u][b]Weapons[/b][/u] [list] [*]Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! [list] [*]Yes, some guns now have flashlights[/*] [/list] [/*] [*]Change to hammer mechanics: hold left click to wind up, release to fire[/*] [*]Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies[/*] [*]Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions![/*] [*]A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers[/*] [/list] [/*] [/list] [/list] [list] [list] [*][u][b]Major changes to monster and NPC combat mechanics[/b][/u] [list] [*]Lots of new unique monsters found throughout the galaxy[/*] [*]Hostile monsters now damage the player on touch[/*] [*]Knockback is more powerful and reliable[/*] [*]Monsters have clearer ‘telegraphing’ to indicate when they are about to attack[/*] [*]Remade shields and improved blocking mechanics[/*] [*]Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies[/*] [/list] [/*] [/list] [/list] [list] [list] [*][b][u]Vehicles[/u][/b][/*] [*]New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)[/*] [*][b]Hoverbikes![/b] [list] [*]Great for travelling across planet surfaces quickly![/*] [*]They include a passenger seat so you can transport your friends![/*] [*]Come in several attractive colors![/*] [*]Drive carefully to avoid blowing yourself up![/*] [/list] [/*] [*]Coming Soon! - Boat and Mech vehicles replace previous tech equivalents[/*] [*]Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost[/*] [/list] [list] [*][u][b]Quests[/b][/u] [list] [*]Quest givers’ portraits are shown on quest dialogs and in the log[/*] [*]Colonists now occasionally give players new procedural quests to help improve their house or social standing[/*] [*]The abandon button can be used on procedural quests and the same quests can now be declined[/*] [/list] [/*] [*][u][b]Added lots of biome content to Tier 5 (frozen) worlds[/b][/u] [list] [*]New ‘Midnight’ planets[/*] [*]New ‘Frozen’ planets (replaces Tundra)[/*] [*]Prism, Steam Spring, and Hive sub biomes[/*] [*]Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes[/*] [/list] [/*] [*]Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones![/*] [*]Too many new objects, items, costumes, colony tenants, etc. to list[/*] [*]Too many bug fixes, item tweaks, and balance changes to list[/*] [/list] [/list] -- [h1][url=http://playstarbound.com/unstable-glad-giraffe-now-a-little-less-unstable/][UNSTABLE] Glad Giraffe, now a little less [UNSTABLE][/url][/h1] There's a new unstable patch out!  This will hopefully be the last patch before we release a new stable, if everything goes well.  For a list of everything new that will be in the next stable, see [url=http://playstarbound.com/unstable-glad-giraffe-patch-notes/]this[/url] post. Here is a list of just what has been changed in the most recent unstable update: [img]http://playstarbound.com/wp-content/uploads/2015/11/changelog.png[/img] [list] [*]Fixed a bug causing players to get stuck in barbed wire[/*] [*]Fixed a bug causing colonists sometimes getting stuck in the ceiling[/*] [*]More hover bike and boat vehicle tweaks, both visually and in behavior.  The hover bike now feels much better and can climb steeper slopes[/*] [*]Changes for how vehicles are sold and repaired[/*] [*]Much better vehicle spawning from the vehicle controller[/*] [*]Fixed some more bugs involving lounging, removed the ability of two players to sit in the same seat if they timed it right[/*] [*]Added knockback for shields[/*] [*]Changes for how status and movement modifiers are applied to be more clear and more capable[/*] [*]Armor dyes![/*] [*]Fixes for terrain generation at the bottom of oceans[/*] [*]Fixes for the floran boss damaging too much, also make the ixoling smarter.[/*] [*]Fixed chat bubbles rendering behind certain interface elements[/*] [*]Versioning fixes importing characters from previous versions[/*] [*]Assorted networking fixes, mostly revolving around items[/*] [*]Fixes for displaying quest rewards[/*] [*]Several fixes for projectiles so that they don't miss when a small target is near their point of impact[/*] [*]Fix endlessly repeating sounds[/*] [*]Fixes for the turret object[/*] [*]Fixes for the trictus monster[/*] [*]Fixed monsters sometimes ending up invulnerable near death[/*] [*]Fixed monsters not aggroing PvP players[/*] [*]Fixes for capture pods[/*] [*]Include some things in our distribution for using the Tiled map editor[/*] [*]A bunch of other miscellaneous fixes too boring to accurately describe![/*] [/list] We're currently working on a modder's guide for using Tiled, which should include everything you need to create dungeons and missions using it.  There should be a post later today or tomorrow with more details.