Starbound v1.1 - Changelog
Author: mollygos,
published 8 years ago,
Hey, everyone! It's patch day!
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
[h1][b]Major Changes[/b][/h1]
[img]https://giant.gfycat.com/ElectricFeistyArctichare.gif[/img]
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[*][b]Fishing[/b]
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[*]Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)[/*]
[*]Added 48 unique fish types to catch[/*]
[*]Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod[/*]
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[*][b]Collections[/b]
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[*]New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs[/*]
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[img]https://fat.gfycat.com/SlightDimpledFlyinglemur.gif[/img]
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[*]Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved[/*]
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[img]https://giant.gfycat.com/AdventurousGracefulAmazondolphin.gif[/img]
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[*]Added friendly [b]Novakid villages[/b] including a variety of new Novakid-themed furniture and objects[/*]
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[img]https://giant.gfycat.com/PlainOccasionalAustraliankestrel.gif[/img]
[h1][b]Minor Changes & Bug Fixes[/b][/h1]
[list]
[*]Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)[/*]
[*]Novakids can now be generic tenants or guards[/*]
[*]Added Novakid NPC dialogue[/*]
[*]Implemented party chat and local (planet) chat[/*]
[*]Acid rain now applies poison instead of direct damage[/*]
[*]Console objects are now available as themed tenant rewards[/*]
[*]Added option for “borderless window” style fullscreen mode[/*]
[*]Improved sound effects for Staff abilities[/*]
[*]Improved sound effects for several unique boss weapons[/*]
[*]Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes[/*]
[*]Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures[/*]
[*]Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest[/*]
[*]Added chance for Snuffish to appear in ocean biomes[/*]
[*]Kelp now unlocks the Rice Cake cooking recipe when picked up[/*]
[*]Reduced moon threat level from 10 to 1[/*]
[*]Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)[/*]
[*]Fixed several armor descriptions that didn’t fit within their tooltips[/*]
[*]Fixed a bug causing fireworks to deal large amounts of damage[/*]
[*]Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons[/*]
[*]Made several NPC-like monsters uncapturable[/*]
[*]Fixed monsters getting stuck outside arena in final arena side quest[/*]
[*]Fixed friendly NPCs and monsters being damaged by environmental effects such as traps[/*]
[*]Fixed a few edge cases in pathfinding[/*]
[*]Fixed several items displaying erroneous recipe unlocks when obtained[/*]
[*]Fixed a bug causing underwater audio filters to continue after quitting to title[/*]
[*]Fixed several cases of incorrect cursors displaying over GUI elements[/*]
[*]Fixed a bug in LoS calculation determining whether the player can reach objects[/*]
[*]Fixed a bug causing Dreadwing’s UFO to visually flip[/*]
[*]Fixed a bug causing boats to oscillate at the surface of water[/*]
[*]Fixed a bug causing physics AoE effects to move projectiles[/*]
[*]Wire Mode overlay is now hidden on protected tiles[/*]
[*]Lots of typographical/grammatical text fixes[/*]
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