[STABLE] Glad Giraffe is here!
Author: molly...gear?,
published 8 years ago,
[url=http://playstarbound.com/stable-glad-giraffe-is-here/]Original Post[/url]
[h1]Watch the trailer [url=https://www.youtube.com/embed/waZGJjJLFps]here[/url]![/h1]
The combat update is [u]finally[/u] here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:[list] [*]Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.[/*] [*]If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game![/*] [*]In fact, backing up your existing characters in an Early Access game is [u]never[/u] a bad idea.[/*][/list][b]ATTN Modders[/b]! We've put a comprehensive tutorial up on the wiki describing how to create new missions in [url=http://starbounder.org/Modding:Tiled]Tiled[/url]!
Without further ado, here's the changelog!
[img]http://playstarbound.com/wp-content/uploads/2015/12/changelog2.png[/img]
[img]http://playstarbound.com/wp-content/uploads/2015/12/weapons_hobofont.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/hammersmash3.gif[/img][list] [*]Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons![list] [*]Yes, some guns now have flashlights[/*][/list][/*] [*]Change to hammer mechanics: hold left click to wind up, release to fire[/*] [*]Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies[/*] [*]Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons[list] [*]Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers[/*] [*]Dual wield fist weapons to enable powerful combo finishers[/*][/list][/*] [*]A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers[/*][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/monsternpccombat.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/poptops.gif[/img][list] [*]Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors[/*] [*]Knockback is more powerful and reliable[/*] [*]Monsters have clearer ‘telegraphing’ to indicate when they are about to attack[/*] [*]Remade shields and improved blocking mechanics[/*] [*]Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies[/*] [*]Hostile monsters now damage the player on touch[/*][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/vehicles.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/hoveringgif.gif[/img][list] [*]New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)[/*] [*][b]Hoverbikes![/b][list] [*]Great for travelling across planet surfaces quickly![/*] [*]They include a passenger seat so you can transport your friends![/*] [*]Come in several attractive colors![/*] [*]Drive carefully to avoid blowing yourself up![/*][/list][/*] [*][b]Boats![/b][list] [*]Similar to the previous boat tech, useful for crossing large bodies of water[/*] [*]Your friends can ride on deck or pose dramatically in the bow[/*][/list][/*] [*]Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost[/*][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/quests.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/gettingquests.gif[/img][list] [*]Quest givers’ portraits are shown on quest dialogs and in the log[/*] [*]Colonists now occasionally give players new procedural quests to help improve their house or social standing[/*] [*]The abandon button can be used on procedural quests and the same quests can now be declined[/*][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/biomes2.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/midnight6.gif[/img][list] [*]New ‘Midnight’ planets[/*] [*]New ‘Frozen’ planets (replaces Tundra)[/*] [*]Prism, Steam Spring, and Hive sub biomes[/*] [*]Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes[/*][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/other2.png[/img][img]http://playstarbound.com/wp-content/uploads/2015/12/capturebunny.gif[/img][list][list] [*]Craftable elevator objects, because stairs are so last millennium[/*] [*]Consumable dyes to change the color of armor and clothing[/*] [*]Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch[/*] [*]Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones![/*] [*]Too many new objects, items, costumes, colony tenants, etc. to list[/*] [*]Too many bug fixes, item tweaks, and balance changes to list[/*] [*]Improved support for Tiled map and tileset format for modders[/*][/list][/list][img]http://playstarbound.com/wp-content/uploads/2015/12/knownissues_hobofont.png[/img][list] [*]Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch[/*][/list]