1.0.3 - Changelog
Author: mollygos,
published 8 years ago,
Hello all!
We've fixed a whole buncha bugs, so we're updating stable again today!
[h1]Starbound v1.0.3 Changelog[/h1]
[b]Bug Fixes[/b]
[list]
[*] remove unbalanced wormerang listing from penguin weapon shop
[*] resolve issue of banner rendering in front of a bookcase
[*] resolve issue where the Grand Pagoda Library boss would sometimes reset
[*] resolve issue where some weapons would let you wall jump in distortion sphere
[*] make ore nibbler critter capturable without exploding
[*] remove inappropriate tag from farm animal eggs
[*] no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
[*] resolve issue where cultists would die on destroying a ballista in the Baron's Keep
[*] remove elemental aura visual effect when changing weapons
[*] resolve issue where techs would interfere with each others tool suppression
[*] improve performance when player has a lot of quests
[*] resolve some issues with grappling hook
[*] bosses are now immune to healing from staff secondary abilities
[*] some pixels in armors were bad and are now not bad
[*] fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
[*] teach NPCs how to use some trickier doors like wooden gates
[*] npcs may now get stuck in the ground less often
[*] make tech gui not crash when encountering unknown tech
[*] fix 3d printer issue when removing objects
[*] change power scaling of crew members to more closely match the power scaling of the player
[*] make it so saplings don't break when they are unable to grow into a tree
[*] players should no longer get stuck in the ground if they beam to a friend in distortion sphere
[*] remove deprecated keybindings
[*] remove reference to a missing asset for the Avian temple boss
[*] gui adjustment to allow bigger numbers in the Terrramart shipment box
[*] remove deprecated elevator recipes
[*] fix tabbing issues in the codex window
[/list]
[b]Other[/b]
[list][*] statically link Visual C++ 2015 for the win32 version of starbound
[*] keep rotten food in the food tab
[*] UI usability improvements to server connect screen
[*] dismiss confirmation windows when the source of them is not in reach
[*] adjustments to ore samples
[*] make it impossible to starve to death during cinematics
[*] pressing the key for a selected action bar slot now deselects the slot
[*] non-elemental Fluffalo drop more plant fibre
[*] adjust npc and monster placement for generated quests
[*] grappling hook adjustments; increased range, functional dual wielding
[*] NPCs will now beam away to join your ship crew as soon as you recruit them
[*] natural materials will now magically match the hue shift of the biome when placed
[*] using the paint tool with the default color setting will clear any hue shift on unpainted blocks
[*] make vertical scroll bars start at the top by default
[*] improve one-handed damage of NPCs
[*] add some clothes and dialog for novakids in generated quests
[*] change some confusingly inaccurate labels for paintings in the grand pagoda library
[*] tweak Shockhopper projectile lifetime and damage polys[/list]
[h1]Visual C++ 2015 Launch Errors[/h1]
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and [url=https://www.microsoft.com/en-gb/download/details.aspx?id=48145]manually installing[/url] the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
[h1]OpenGL 2.0 Launch Errors[/h1]
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
[h1]OS X 10.8 Launch Errors[/h1]
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try [url=https://www.apple.com/uk/support/osx/upgrade/]updating to a more recent version of OS X[/url]!
In short, it helps to keep your software up to date! If you find that you've [url=https://www.reddit.com/r/starbound/comments/4u7pd5/starbound_10_wont_launch_read_this/#announce]tried everything[/url] and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a [url=https://www.reddit.com/r/starboundbugreport/comments/4v02pj/how_to_submit_bug_reports/]post with guidelines for reporting bugs[/url]. :)