Demo Update - v0.49.2
Author: dillon.steyl,
published 8 months ago,
[b]Hey everyone,[/b]
As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below!
[h3]Join the community[/h3]
Join our [url=https://discord.com/invite/garZv3Emsv]discord server[/url] to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
[b]Added[/b]
[list]
[*] Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default.
[*] Setting to limit FPS. Defaults to 144.
[*] Shader precompilation to reduce stuttering when playing the game for the first time
[*] New splash screen, starting in windowed mode to help ease display issues when first launching the game
[/list][b]Changed[/b]
[list]
[*] Reduced physics tick rate from 180 to 120 for performance reasons.
[*] Optimised dust particles, which were utilising too much GPU processing
[*] Stunned insects now update foot placement to look a little less janky
[*] Increased player wallrun angle tolerance to make starting wallruns easier
[*] Player death tune now adjusts with "Music" volume slider
[/list][b]Fixed[/b]
[list]
[*] Fixed an issue where eliminated enemies would cause obstruction & unexpected behaviour with grappling
[*] Fixed an issue causing the "shadow" setting to have no impact
[*] Reduced instances of beetle moving too close to edge of islands
[/list]