[b]Hey everyone,[/b] I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player! Thanks to everyone who is still speedrunning the game and providing feedback. [h3]Join the community[/h3] Join our [url=https://discord.com/invite/garZv3Emsv]discord server[/url] to provide feedback and chat with other players! [h3]Patch Notes[/h3] [b]Added[/b] [list] [*] "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player [*] Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type [*] High-health enemies are now "stunned" if they are shot with full-power attack [/list] [b]Changed[/b] [list] [*] Player damage multiplier now resets when respawning at a checkpoint [*] If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range [*] Ice spikes now shatter when they damage the player [*] Widescreen support - aspect ratio is no longer locked in at 16:9 [/list] [b]Fixed[/b] [list] [*] An issue causing main menu music not to play [*] Cooldown time is now correctly reset on abilities when respawning from checkpoint [*] Player starting position in some levels was inconsistent due to intersection with the islands [/list]