Demo Update - v0.39.1
Author: dillon.steyl,
published 10 months ago,
[b]Hey everyone,[/b]
I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player!
Thanks to everyone who is still speedrunning the game and providing feedback.
[h3]Join the community[/h3]
Join our [url=https://discord.com/invite/garZv3Emsv]discord server[/url] to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
[b]Added[/b]
[list]
[*] "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player
[*] Centre crosshair will reduce opacity if 'spawn sapling' ability is not available due to distance or material type
[*] High-health enemies are now "stunned" if they are shot with full-power attack
[/list]
[b]Changed[/b]
[list]
[*] Player damage multiplier now resets when respawning at a checkpoint
[*] If players are holding down the grapple key, they will instantly hook onto something once it enters the grapple range
[*] Ice spikes now shatter when they damage the player
[*] Widescreen support - aspect ratio is no longer locked in at 16:9
[/list]
[b]Fixed[/b]
[list]
[*] An issue causing main menu music not to play
[*] Cooldown time is now correctly reset on abilities when respawning from checkpoint
[*] Player starting position in some levels was inconsistent due to intersection with the islands
[/list]