Demo Update - v0.42.0 - Balancing Changes and Quality of Life Improvements
Author: dillon.steyl,
published 9 months ago,
[b]Hey everyone,[/b]
A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog.
[h3]Join the community[/h3]
Join our [url=https://discord.com/invite/garZv3Emsv]discord server[/url] to provide feedback and chat with other players!
[h3]Patch Notes[/h3]
[b]Added[/b]
[list]
[*] A "compass" that can point the player to the next checkpoint. The default key for this is "F".
[*] Updated menu backgrounds with more islands & trees
[*] Bounce animations for mushrooms
[*] Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used.
[*] Extra checkpoints added to a number of levels
[*] Mushroom bounce tutorial added to Forest3
[*] Tutorial for 'restart' hotkeys to Forest1
[/list]
[b]Changed[/b]
[list]
[*] Dashing while hooked now cancels the grapple
[*] Ice spikes are now removed when resetting to last checkpoint
[*] Replay button is now hidden for current user in leaderboard UI
[*] Relevant parts of crosshair are now added gradually as abilities are collected
[*] Reduced moth chase speed & acceleration
[*] Increase grasshopper jump delay by 25%
[*] Reduced frost exploder speed & acceleration
[*] Increase Ice Weaver slam delay by ~42%
[*] Replay ghost particles now fade out if they are close to the player camera to avoid the player being blinded by the trail
[*] Reduced opacity of leaf guides & added distance fade
[*] Dashing now transfers momentum on ice
[*] Updated medal times for all levels to be more achievable for the average player
[/list]
[b]Fixed[/b]
[list]
[*] An issue causing breakable platforms to misbehave and shake violently at low framerates
[*] Ice weaver will no longer spawn spikes if they are stunned
[*] Stun SFX is now correctly affected by the "SFX" volume setting
[*] An issue with the centre crosshair opacity not correctly reflecting the spawnability of saplings
[*] Player can no longer "mantle" when on the ground, which fixes some issues with constant mantling when going uphill etc
[*] Fixed an issue where player would "hop" downhill after performing a wall-boost
[*] Fixed an issue where the player replay ghost trails would 'pop' in/out of view
[/list]