Another weekly update. The biggest change is the melee zone is moving to be the second zone. So, for melee people, they'll always get a melee run if they want. Change-log: - Swapping order of Zones 2 & 3. - Zone 3 boss is now less bad. - HE-Grenades now only obtainable by mutation. - Chainsaw now blocks always but only recharges on kills. - Fixed Hungry Bandit mutation conflicting with Melee mutations. - Zone 4 is now longer and gets progressively harder. - Minor bug fixes.