Hi there! Today, while whacking at a game code I've found a major bug that might have caused jobs to break if a device related to it was being deconstructed -.- My bad, but it should work fine now :) [list] [*] Change - Device Out Pipe - randomize item to be outputted [*] Major bug in import/export trader solved - when a job was removed due to a deconstructed device - it wasn't removed from ResourceTrader so a new job wasn't generated [*] Bug solved - correctly load unsigned trade [*] prevent deconstruction of a guest dock with locked trade and last storage device [*] Added notification when there are a lot of dropped items [*] prevent shortcut activation if a button is not interactable [*] update default keymap for 0.1 speed to BackQuote [*] clean folder before saving (less mess) [*] requester is built inside (as stated in the build description) [*] Clearer Pump placement requirements [/list]