v0.23.0 - Advanced Automation
Author: tazoru,
published 2 years ago,
A milestone was reached today! The pipe system is at a point where I can say it's feature-rich enough to support your automation needs. Anything you can produce can be automated now, it's time to go crazy!
Here you can see a simple section producing basic resources & Components:
[img]https://clan.cloudflare.steamstatic.com/images//38808113/5371cb7f982a89251675cdabd3bc3a9338952e2c.png[/img]
A Components Factory have 2 inputs - one for Metal and one for Mineral:
[img]https://clan.cloudflare.steamstatic.com/images//38808113/0e4d39e0147231c07c4710702b22c7e8f8f37af6.png[/img]
Note: For producing devices - any of the inputs accepts only one item. The currently accepted item can be checked by hovering over Input, a better solution to check it will be implemented in the future.
Changelog:
[list]
[*] Multiple Input Devices - a milestone for full production chains automation
[*] Limit amount of item from each input a device may hold - prevent issues with automated production
[*] Change: Adding output pipe for Waste Processor
[*] Change: Stop production when not enough space for it in the device
[*] Cleaner game save slots visual
[*] Game optimization
[*] Temporary solution for bug occurring when constructing truss/module
[/list]
About the future - expect more features around automated trading, the introduction of Black CORP demands, and changes to power-creating devices!
See you soon!
Albert