[b]Job Priorities[/b] Architect can control the priority of job types with a drag&drop list By default, all export jobs are equal to each other (but you as an Architect can drag export from specific device categories higher). The same goes for supplying devices [img]https://clan.cloudflare.steamstatic.com/images//38808113/f1b44676cafd90409d6fc4aff9338b5405aa54dd.png[/img] [b]Requester[/b] Makes crew put Items into a pipeline [img]https://clan.cloudflare.steamstatic.com/images//38808113/4f3efa4f292b7e945b17f590a9d0fe2b0b99ac2f.png[/img] Why? Imagine a problem at hand - you wish to automate fabrication of Acid, but have only one required item automatically transported into the nearby Storage (Mineral), and need some way of getting the second one (Metal). You could enable Crew - In in the Chemical Plant Supply section , but then crewmates would deliver both Mineral & Metal, which is counterproductive, Mineral could be transported via pipeline. To automate Chemical Plants, you can plop the Requester and set it to Mineral, Crew will bring it to the Requester and pipes could distribute it to Chemical Plant. This way Chemical Plant can have the supply by crew disabled, and work only on Input delivered via pipes. Also, multiple Chemical Plants can be connected to the same pipeline. [img]https://clan.cloudflare.steamstatic.com/images//38808113/5492be7dd06a85d5f51df9e334434b4f6142ca02.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//38808113/3f75f782cc726040e4001d300b7c57f116a0da6b.png[/img] [b]Visible device production[/b] Device production (or first filter in case of Storage devices) is now shown [img]https://clan.cloudflare.steamstatic.com/images//38808113/fdd14a8c10758a58fb23d11bd3357c37a3d9fafe.png[/img] [b]Tanks redone & Water Tank added[/b] [img]https://clan.cloudflare.steamstatic.com/images//38808113/2f24bff5611ec5747bc82063e2ddf95af1249bbd.png[/img] [b]All Changes [/b][list] [*] Requester device added - make crew put Items into a pipeline [*] Water Tank device added [*] Job priorities [*] Device output pipe is not added for devices that don't require it (like Waste Ejector) [*] Mining Laser storage increased to 60 kg [*] Allow to see details of already researched tech [*] Disable interactions with right-click (it's reserved for camera movement) [*] Storage - deactivate Crew - Out option, replace with automatic export on filter change [*] Trade cut comms button is less obnoxious [*] Visitor timer shows more info when a visitor is docking [/list] [b]Bugs[/b] [list] [*] Crewmate list now handles massive crews [*] Solved source of pipe outline not disappearing [/list] Big thanks to Emrys, wereid_1978, tjtravel, Fodder & other for providing their feedback & pointing out bugs :)