v0.28.0 - Blueprints
Author: tazoru,
published 1 year ago,
Hi there!
This version grew a bit out of the initial scope (thus it took me more time than anticipated, sorry for that). As this version is save-breaking, I'm leaving the previous version 0.27.0 as a beta branch - for those who wish to finish the previous run before trying new content.
[b]Blueprints[/b]
Single device type can produce various products. New product types are unlockable via technology.
All items can be now researched & produced on your own station.
[img]https://clan.cloudflare.steamstatic.com/images//38808113/f255c1050ff6634835795129c7234c87f8f20f2c.png[/img]
[b]Production Control[/b]
Production devices can be set up in one of 3 ways:
[list]
[*]Continous - works non-stop
[*]Do X - works until said amount is produced
[*]Do until X in stock - works only if stock of product is lower than given X
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//38808113/a71151a6dc09462c9084c77f9b30c2b26847f680.png[/img]
[b]Tech Tree[/b]
Tech tree UI was changed to handle an increased amount of tech.
[img]https://clan.cloudflare.steamstatic.com/images//38808113/73aad085da1fff62d92405041b5903907062fce2.png[/img]
Changelog:
[list]
[*] Items production changed to be based on blueprints
[*] Do until X in stock production mode added
[*] New tech tree witch a lot of new techs
[*] Added mining of PE Plasma & Strange Matter
[*] Added production of Antimater & Superdense Matter
[*] Added pump station for Antimater & Superdense Matter
[*] Chemical Plant produces Acid, Rubber, BioPlastic & Graphene
[*] Furnance produces Metal, Silicon, MetallicGlass
[*] Introduce ArcFurnance - faster than Furnance, but needs more power
[*] Mining Dock with new controls
[*] Fixed animation of mining docks
[*] Notices UI changed from icon to text
[*] Fix langs in quests
[*] Build cost panel UI -panel now non-transparent
[*] Build cost panel UI - show build device cost instead of last hovered one
[*] Better device destroy icon
[*] New notification about unopened crew pod
[*] Fixed bug causing the game to stay in input-locked mode
[/list]
Device renamed:
[list]
[*] Components Factory renamed to Factory
[*] Microchip Plant renamed to Lab
[*] Dock Port renamed to Guest Dock
[*] Hydroponic Plant renamed to Food Plant
[/list]