[img]https://clan.cloudflare.steamstatic.com/images//44894006/26e9e68b90baca3ebb93cfb7f600a057724a7c36.png[/img] [h1]October 14 - Update (v0.9.9)[/h1] Hey everyone, we have some updates to share with you all. [h2]New features[/h2] [list] [*] Added german localization; [/list] [h2]Balancing[/h2] [list] [*] Update Collection rewards and steps to achieve that reward; [*] Reduced number of Event and Bonus nodes that can appear in a run; [*] Increased number of normal battle nodes that can appear in a run; [*] Energy rewarded at the end of a normal battle: 0 -> 2; [*] "Bubble" skill: -> An Ally within range 2 gains a shield, lasting until your next turn, that negates the first damage taken, then it expires; [*] Catemori Atk: 3 -> 2; [*] Kintsu skill: Blaze -> Fiery; [*] Elite Akakuma skill: Counter -> Retaliate; [*] Changed starting artifact list; [/list] [h2]Changes[/h2] [h3]Options[/h3] [list] [*] Minor graphic changes; [/list] [h3]Map[/h3] [list] [*] Minor graphic changes; [*] Updated map generation algorithm; [/list] [h3]Battle[/h3] [list] [*] Minor graphic changes; [*] Skill buttons now are fully clickable; [*] Changed Armor vfx; [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed bug that didn't let ai end the turn; [*] Fixed bug that didn't update missing hearts; [*] Fixed bug that brought the rewards from previous run on to the next one. [/list] [h1]Known Bugs and WIP[/h1] [h2]Working on[/h2] [list] [*] Adding Gamepad support; [*] Localizing the game in additional languages; [*] Update Tutorial; [/list]