[img]https://clan.cloudflare.steamstatic.com/images//44894006/56ac16723795980293388c81d62c53236fce8b7c.png[/img] [h1]August 2 - Update (v0.9.4)[/h1] Hey everyone, we have some updates to share with you all. Starting from this version the information about the number of runs done will be saved, and it will not count games played on previous versions [h2]Balancing[/h2] [list] [*] During Boss fights Elite enemies are substituted by normal enemies; [*] Chance to battle against Soulkin of SV 4 or 5 on the first encounters; [*] Artifact Overcharged Fang: Energy given 2 -> 3; [*] Artifact Creativity Bracelet: Energy given 1 -> 2; [*] Artifact Vial of Evanescence: Soulkin can ignore Souls too; [*] Artifact Superdense Cube: Damage 1 -> 2; [*] Artifact Quickstart Wheel: "At the start of turn, a random ally Soulkin adjacent to Nadia gains 1 AP and can perform an additional movement this turn"; [*] Catemori first Collection reward requirement: 5 -> 1; [*] Umimi first Collection reward requirement: 5 -> 1; [*] Gauridion first Collection reward requirement: 5 -> 2; [*] Peavolus first Collection reward requirement: 5 -> 2; [*] Wingalea inverted Collection rewards [*] Elite Units Defeat Energy reward: 5 -> 10; [*] Boss defeat Crystal Reward: 25 -> 20; [*] Normal Soulkin defeat Crystal Reward: Soul Value -> Soul Value - 1; [*] Status "Scared": "This Soulkin uses 2 AP to attack, instead of 1."; [*] Status "Restrained": "This Soulkin uses 2 AP to move, instead of 1"; [*] Skill "Inspiration": “An allied Soulkin gains 1 AP and can perform an additional movement this turn.”; [/list] [h2]Map[/h2] [list] [*] Shown node difficulty level on Battle Node Preview; [*] Update aesthetics of Battle Node Previews; [/list] [h2]Run[/h2] [list] [*] Added animation when obtaining an Artifact during the run; [*] Added animation on the screen at the end of the battle; [*] Added animation on selection artifact screen at the end of an Elite or Boss battle; [/list] [h2]Battle[/h2] [list] [*] Status information can be seen from Soulkin in battle; [*] Status information are more easily to be seen in the bottom left screen; [/list] [h2]Credits[/h2] [list] [*] Added Credits screen visible from Options [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed bug that didn't show correct artifact names in Octo Screen; [*] Fixed bug that didn't show the correct Life Reward; [*] Fixed bug that didn't show Impadon first Collection reward text; [*] Maybe fixed bug that didn't let AI end its turn; [/list] [h2]Known Bugs[/h2] [list] [*] Sometimes Octo can sell artifacts already obtained; [*] Nadia Hearts disappear instead of switching off; [/list]