Update notes for Build Version Number 0.6.24541
Author: Gary,
published 4 months ago,
While we were waiting for our translations to be supplied, we took the opportunity to fix some bugs and do some balancing based on your feedback:
[list]
[*]Added the translations for new text that came in Major Update 1: Starfarer (details of that update can be found [url=https://store.steampowered.com/news/app/1252680/view/4235154200342543684]here[/url])
[*]Peacekeeper now shows secondary ammo on Equipment and Loadout Menus
[*]Flame Shot primary fire no longer does friendly fire damage to Turrets
[*]When performing a melee attack with the Flame Shot, it now plays the correct impact VFX
[*]Flame Shot and Peacekeeper bars weren't updating as you upgraded the weapons
[*]Fixed a bug where the SMG could disappear when switching to it
[*]Adjusted some wall decorations so it's easier to place deployables on them
[*]Tagged a small sign as illegal for building purposes, so that you won't have the deployable ghost appear on an area that is far too small to build on
[*]Fixed the small hitch that can occur during simultaneous character spawning
[*]The Launch menu will now remember the last ship/campaign setup
[*]Fixed the broken aiming on the shotgun-toting alien soldier after they flinched
[*]Did a balancing pass on all deployables, including their upgrade paths
[*]Adjusted the frequency of ammo drops
[*]Changed how countdown lengths were displayed so that they're visually more consistent
[*]Fixed a bug where enemies could occasionally get stuck if they collided with the bottom of a ladder
[*]Fixed an issue where some larger enemies could get stuck in the doorway from the pods into the canteen area in Mess Hall
[*]Fixed some grammar and punctuation issues in English. Also improved consistency in some of the gameplay terms we were using
[*]Fixed an issue in The Pit where scrap wasn't being auto-collected if it fell into the central hole
[*]Landmines and Rivets now do bonus damage to Giant Slugs
[*]Reduced the maximum amount of Charger enemies that can spawn at a time
[*]Reduced the damage from the Dog lunge attack
[*]Improved the Railgun Mastered upgrade
[*]Flame Shot and Peacekeeper balancing pass
[/list]
Now that's done, we'll continue with our Major Update 2 focus. But rest assured if anything critical crops up we'll jump on a hot-fix.