While we were waiting for our translations to be supplied, we took the opportunity to fix some bugs and do some balancing based on your feedback: [list] [*]Added the translations for new text that came in Major Update 1: Starfarer (details of that update can be found [url=https://store.steampowered.com/news/app/1252680/view/4235154200342543684]here[/url]) [*]Peacekeeper now shows secondary ammo on Equipment and Loadout Menus [*]Flame Shot primary fire no longer does friendly fire damage to Turrets [*]When performing a melee attack with the Flame Shot, it now plays the correct impact VFX [*]Flame Shot and Peacekeeper bars weren't updating as you upgraded the weapons [*]Fixed a bug where the SMG could disappear when switching to it [*]Adjusted some wall decorations so it's easier to place deployables on them [*]Tagged a small sign as illegal for building purposes, so that you won't have the deployable ghost appear on an area that is far too small to build on [*]Fixed the small hitch that can occur during simultaneous character spawning [*]The Launch menu will now remember the last ship/campaign setup [*]Fixed the broken aiming on the shotgun-toting alien soldier after they flinched [*]Did a balancing pass on all deployables, including their upgrade paths [*]Adjusted the frequency of ammo drops [*]Changed how countdown lengths were displayed so that they're visually more consistent [*]Fixed a bug where enemies could occasionally get stuck if they collided with the bottom of a ladder [*]Fixed an issue where some larger enemies could get stuck in the doorway from the pods into the canteen area in Mess Hall [*]Fixed some grammar and punctuation issues in English. Also improved consistency in some of the gameplay terms we were using [*]Fixed an issue in The Pit where scrap wasn't being auto-collected if it fell into the central hole [*]Landmines and Rivets now do bonus damage to Giant Slugs [*]Reduced the maximum amount of Charger enemies that can spawn at a time [*]Reduced the damage from the Dog lunge attack [*]Improved the Railgun Mastered upgrade [*]Flame Shot and Peacekeeper balancing pass [/list] Now that's done, we'll continue with our Major Update 2 focus. But rest assured if anything critical crops up we'll jump on a hot-fix.