Launch Roundup! (and March Dev Transmission)
Author: Gary,
published 7 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//38973288/a29bf005f5db9e0d5de1f9416f2ebda20508886f.png[/img]
Hi everyone,
As we mentioned in the last [url=https://store.steampowered.com/news/app/1252680/view/4152952731455232095]Dev Transmission[/url], the majority of our time in March was spent polishing, bug-fixing and generally getting the Early Access release build ready - we're glad that this enabled people to enjoy SENTRY without the kinds of game-breaking issues that plague many game launches.
Speaking of game launches... thank-you so much to everyone that has played SENTRY! It's been fantastic to see so many people get behind our vision of what defending a spaceship should feel like :)
[img]https://clan.cloudflare.steamstatic.com/images//38973288/89747fc659a0aaf07378ab2560cc93449413b599.jpg[/img]
We've been busy reading through all your reviews and posts, collating your feedback into a huge document that'll help improve the game between now and the conclusion of Early Access - we try to acknowledge or respond to every post, but even if we don't manage that please know we read every single one.
We're just at the start of our Early Access journey, and it's been encouraging to see the feedback thus far roughly aligns with the plans outlined in our Roadmap, which you can read here:
https://store.steampowered.com/news/app/1252680/view/5921742839579227575.
One of the biggest areas of feedback was around the difficulty level some people are experiencing with the game, so providing options to tailor difficulty for those players will be a big part of Major Update 01. This system and the surrounding menus will also set us up later in development to cater to those players who want the game to be harder, too!
Increased campaign length, full gamepad support and performance are also on the list for that Major Update - and although optimisations will continue throughout Early Access, in the meantime those suffering from dips in intense combat may find [url=https://steamcommunity.com/app/1252680/discussions/3/4297069816686962568/]this post[/url] helpful.
Major Update 1 will also come with a host of additional content and loads of other changes/improvements/bug-fixes/balancing to generally build upon SENTRY - I won't go into an exhaustive list right now, but rest assured we're listening and each Major Update will keep improving the game in substantial and meaningful ways (including co-op).
I'll keep you updated on our progress, please keep posting your thoughts on the forums, reviews or any of our other channels, and thanks once again for joining the SENTRY Defense Program!
[img]https://clan.cloudflare.steamstatic.com/images//38973288/382324a0f7a84af6ca5de2e378fb6de0cbe9f9ca.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//38973288/d72b3dc65d188dfeb26c93a6e943e6e4a21274d0.png[/img]