Selaco v0.83d Patchnotes - Steam Cloud & Quality of Life
Author: Nexxtic,
published 4 months ago,
[b]We have a bigger update planned in a few days, but we decided to launch this one early because it fixes some glaring issues.[/b]
[h1]Selaco has sold over 50.000 units![/h1]
We launched the game 2 weeks ago and have already reached a milestone we didn't expect to hit until the end of the year.
You guys are truly incredible, and we cannot thank you enough for this. Doing all of this on our own without help from major publishers has always been difficult, but we trusted that trying to make a good game would carry us forward through word of mouth. Despite the game having some issues that we are still addressing as we speak, it's amazing to see the amount of excitement from our community.
The future for Selaco is looking bright, and we appreciate you for being on board this early on!
[h1]What are currently working on?[/h1]
The first Content Patch is in the works! It adds new upgrades, Weapon Kits, a whole bunch of Quality of Life improvements, encounter improvements, extended gauntlets (the Pluto Burger encounter ended way too soon!), changes to level signposting, and more!
We aim to have the Content Update ready in a couple of days. Hopefully, this week, but it depends on some engine hurdles we have to overcome first. Usually with GZDoom, level changes break saves, so we have to take some steps to ensure this will not happen.
If we hit any bumps in the road with this engine change, we'll let you know about it!
[h1]Patch Notes[/h1]
[h3]Quality of Life[/h3]
- Added Map icon for secrets that have been discovered
- Added Resume Game button in Main Menu
- Added 'Smoke Density' setting to allow for more transparent smoke effects. Set this to 'Light' for more transparent effects, and 'Heavy' for thicker effects.
[h3]Save System[/h3]
[b]ATTENTION: It will take a moment for saves to sync. Selaco saves are big, especially if you play with 'Permanent Destruction' and 'Permanent Gore' enabled.[/b]
- Quicksaves and Autosaves have been reworked to work properly with Steam Cloud saving. Previously when using two different machines, some Autosave/Quicksaves could be overwritten in the wrong order which was very confusing
- Save Files will be migrated to a single folder. The first time you launch Selaco all saves will be backed up and migrated into the program folder so they can properly be synchronized between platforms
- Steam Deck/Linux and Windows should be able to synchronize saves correctly now
[h3]Minor Additions[/h3]
- Delete Key can now be bound in Controls menu
[h3]Minor Corrections[/h3]
- Renamed 'Rifle Start' to 'Rifle Reset'
- Gave Koalas a major health buff
- Static Crosshair option now shows Throw meter
[h3]Shooting Range[/h3]
- Grenades are now infinite during a Shooting Range session
[h3]Burger Flipper[/h3]
- Fixed a typo
[h3]Bug Fixes[/h3]
- Reduced Water Cooler stepheight to prevent it from climbing onto desks
- Gravity Manipulator can no longer pick-up Junction Boxes
- Juggernauts no longer burn permanently
- Fixed a bug where destructible Metal Bars would move without being destroyed
- Fixed an error where dead ACE Security Guards could be picked up with the Gravity Manipulator
- Fixed an mismatch where the Plasma Rifle's Projectile Velocity description was showing an incorrect value.
- Returning to Level 1 after level 2 no longer prevents Milestones from displaying or accumulating
- Fixed a number of instances where effects could accumulate in areas the player has left that would cause the game to gradually slow down
- Fixed severed heads not bouncing correctly
- Fixed a freeze that could happen when a projectile targets itself (!?)
- Fixed Dawn getting stuck when transitioning from Level 1 to Level 2 and standing on the edge of the Planter.
- Bandoliers now count as a secret when picked up while having a full grenade supply
[h2]I want to use the old build[/h2]
[img]https://i.imgur.com/Yq9Rl9G.png[/img]
As with all of our patches, the option to roll back is included!