Selaco v0.41a - Stability Update has been released
Author: Nexxtic,
published 1 year ago,
[img]https://cdn.discordapp.com/attachments/828966931372572713/1124457010260344842/writings2.png[/img]
Hey everyone!
It's been a while, hasn't it? This update wont be nearly as big as the one we dropped back in December, but we did want to apply some maintenance to our demo and fix some issues that we've had numerous reports of.
[b]Change Log:[/b]
[list]
[*] Significant improvements to Engine Stability
[*] Improved Steam Deck and Linux support
[*] Full Controller Support for SPACE BRO
[*] Improved Smoke performance
[*] Slight tweaks to Pathfinding (the full game will use a completely new system that is more reliable and more performant)
[/list]
[b]Extra info:[/b]
We've been hard at work on the final game (which is going really well, btw!), but could not resist fixing a few issues that plagued the demo ever since December. Primarily for the Steam Deck and Linux users.
For the most part, the December Update was a major success. Excluding all the improvements we've made in regards to gameplay, we've seen a significant increase in average performance and the number of reported issues regarding stutters has dropped tremendously. That's great! You know what isn't great? Crashes. Man, do we hate crashes.
The Steam Deck got a firmware update shortly after our update launched that did not play well with some of our engine changes. This was on us. We made a very sloppy oversight in our code that was causing issues on the Deck and on a couple of Linux Distributions. Primarily AMD devices.
We did not want to leave the demo like that, so we took some time to fix those issues. While we were at it, we managed to squeeze in a couple of additional performance improvements as well, but these are minor.
It's worth nothing that our current in-development build runs miles better than the demo does. We considered adding these optimizations to this Demo Update, but quickly learned that will take far too much time and would slow the game's development down too much. It's important to keep moving forward and the full release took priority. Thankfully, we think the demo is in a good place right now, even performance-wise. Just keep in mind that things are only getting better!
We also fixed a problem where gamepad support for our SPACE BRO minigame was completely broken. Also [i]very[/i] important.
If you have had any stability issues, we apologize for the long wait. It's really hard to actively maintain a demo while there is also a game you have to make. When the game launches, these type of problems will be patched much, much sooner.
Thank you all for playing (and hopefully, enjoying!) our demo <3
Altered Orbit Studios
[img]https://lh3.googleusercontent.com/drive-viewer/AFGJ81qvnegI5PyinFcAsWvIswkUZ5ah8nSqf0OqI_P2-Z0eHEZ_rKnviYwPr-0IzRcEH9tCrr4rCDbehaf1doxFz5z-R5ieBw=s2560[/img]