Thanks for playing Screw Drivers and providing feedback + Changelog V0.3.9.4!
Author: Novapichu,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44759059/21861ecef76df53f723fa8570848f3523ea0bf50.png[/img]
Greetings everyone!
What an incredible few days since the launch of [b]Screw Drivers[/b]. We just wanted to say some words to you.
We are overwhelmed by both you guys and your creations! ❤️ The [url=https://steamcommunity.com/app/1279510/workshop/]Steam Workshop[/url] exploded with so many new, unique, and awesome vehicles, and it makes us so happy to see your screenshots, videos, and everything in our [url=https://discord.com/invite/Tn9dewHvQR]community Discord[/url]!
We have been busy reading all your feedback from discussion and reviews. We have seen many people having issues with the game crashing and the overall performance.
Over the weekend, we have tirelessly turned every piece of texture, water, and UI element upside down and optimized it as much as possible. Version 0.3.9.4 of [b]Screw Drivers[/b] is available since Saturday. We hope that it works and that it fixes the issues you are having. Please let us know if it worked!
There has also been a lot of feedback regarding the changes to the campaign and the tech tree, and we are looking into how we can bring it back.
Thank you all again for providing us with so much content and feedback and, of course, playing our game! Please keep the feedback coming so we can keep improving the game.
With love!
Marc and Simon / Creactstudios
[h3][b]Full Changelog:[/b][/h3]
[b]Performance Optimization[/b]
[i]We heavily optimized the resources usage and the performance of the game. Some people had problems, where the game wouldn’t load or even crash, so we tried to optimize as much as we could as fast as possible. That’s why currently there are some missing textures in the game, which will be fixed in the next coming patch.[/i]
[b]Optimization[/b][list]
[*] We now optimized the destructible objects in the game. They now use much less memory.[/list]
[b]Minor Changes[/b][list]
[*] If you host and connect to your own server, you are now assigned to be the host of the server, and this does not change anymore if you disconnect. So even if the host leaves the server, he will be re-assigned to be the host when joining the server again.
[*] Added the arrows on the ground of the building editor again (Sorry they went missing)[/list]
[b]Bug Fixes[/b][list]
[*] Air control should now be controlled with WASD as well, because I noticed, that not all keyboards have a numpad. Sorry for that. You can still switch back to numpad if you have one in the general settings.
[*] The server list in the main menu is now scrollable. We never thought that so many people start their own servers this quickly, and since we never tested this, I forgot.
[*] The game should no longer detect any controller input or drifting controller sticks when playing with a keyboard and mouse. To ensure this, you can force the game to use keyboard and mouse only in the general settings menu.
[*] Fixed some more missing textures. There are still not all of them fixed, but some more have been added to the game again.
[*] Fixed the undo button for controller being assigned to left DPad, which is the same button as opening the parts shop. Undo is now assigned to right DPad.
[*] Fixed transport challenge. When being too good and delivering all 12 crates, you did not receive any rewards. Now you do get rewards for being a master at this challenge.
[*] Fixed typo in the first tutorial.
[*] Fixed a bug, where you could instantly teleport to the goal of some challenges by playing them once, then restarting them and immediately pressing ‘DEL’ after the race started again.
[*] Fixed the spawn point of prince of gears challenge, which was a little too high in the air.
[/list]
https://store.steampowered.com/app/1279510/Screw_Drivers/