Version 13.4.1 is now live!
Author: xEnded,
published 10 months ago,
Hello everyone.
Following the recent conclusion of the Christmas event update, we’re launching a hotfix with numerous balance changes, bug fixes, and backend system updates.
[h2]SCP Balance Changes[/h2]
[h3]SCP-096[/h3]
[list]
[*] Increased docile movement speed to 3.9m/s (from 3.64).
[*] SCP-096’s screams can now be heard from further away.
[*] Decreased damage of SCP-096’s primary attack to 60 (from 85).
[*] SCP-096’s [i]Charge[/i] now deals 35 damage to non-targets (from 45).
[*] Decreased initial Hume Shield to 450 (from 600).
[*] Decreased maximum Hume Shield to 900 (from 1200).
[*] When entering rage, Hume Shield no longer halves.
[*] Increased the delay before Hume Shield regenerates to 15 seconds (from 10).
[*] Hume Shield now regenerates twice as fast while [i]Try Not to Cry[/i] is being used. This does not affect the delay before Hume Shield begins to regenerate.
[/list]
[h3]SCP-939[/h3]
[list]
[*] Base health increased to 2700.
[*] Reduced sprint speed to 6.8m/s (from 7).
[*] Reduced maximum stamina to 10 seconds of usage (from 13).
[*] Reduced [i]Mimicry[/i]’s cooldown to 3 seconds (from 10).
[*] Reduced [i]Claw[/i] attack speed to 0.8s between attacks (from 0.6).
[*] Active generators now produce sound ripples, aiding in pinpointing their locations.
[/list]
[h3]SCP-049-2[/h3]
[list]
[*] Increased maximum speed from [i]Lobotomized Bloodlust[/i] to 5.4m/s (from 5.17).
[*] Consuming a corpse will now temporarily max out [i]Lobotomized Bloodlust[/i]’s speed increase for a few seconds.
[*] Targets marked by SCP-049’s [i]Good Sense of the Doctor[/i] will now show the indicator to SCP-049-2 instances.
[/list]
[h3]SCP-079[/h3]
[list]
[*] Rooms connected by an elevator will now have an icon on SCP-079’s map. Clicking this icon allows SCP-079 to directly visit the room at the top of the elevator.
[*] Disabled ability to switch zones by using movement keys. A setting has been added to re-enable this behaviour.
[/list]
[h2]Improvements and Bug Fixes[/h2]
[list]
[*] Re-added the new SCP-049 and door audio.
[*] Improved Spectator HUD and Muting Settings.
[list]
[*] ‘Mute other spectators’ no longer mutes the end-game round summary and pre-game lobby voice chats.
[*] Added a ‘Mute pre-game lobby’ option.
[*] Added an option allowing users to mute the end-game round summary screen in the settings menu.
[*] All mute options are now additionally available in the settings menu.
[*] Role names on the spectator player list have been shortened where possible.
[/list]
[*] Added Hitmarker sound indicators.
[*] Optimized memory usage by the Hotkey system.
[*] Fixed “access denied” sounds not triggering properly by locked generators.
[*] Fixed Massive Labyrinth not muting after death.
[*] Fixed SCP-106’s doors not being openable by SCP-079 during the Alpha Warhead detonation process.
[*] Fixed an out-of-bounds exploit regarding Entrance Zone checkpoints.
[*] Fixed video setting sliders not permitting typing in decimal numbers.
[*] Fixed the `showtag` command being overridden by the badge preference setting.
[*] Added Dutch translations.
[*] Added Galician translations.
[*] Added Turkish translations.
[/list]
[h2]Technical and Backend Changes[/h2]
[list]
[*] SCPs no longer look strictly for human players when trying to find targets. Now uses a team-based approval system.
[*] Added the `IsStatic` property to primitive objects. This disables constant position syncing.
[*] Improved QR codes in the Remote Admin console.
[*] Made multiple optimizations related to querying users in Remote Admin.
[*] Improved Staff Chat
[list]
[*] Removed Staff Chat from the Administration tab — it now has its own tab.
[*] When sending a message, the input will now be cleared automatically.
[*] Messages can now be sent with the ‘Enter’ key.
[*] Staff Chat now utilises a user’s group colour instead of one based on their current role.
[*] Refactored some code.
[*] Fixed an issue where some author information would be lost upon the start of a new round.
[/list]
[*] Fixed instances of LocalAdmin input occasionally being mishandled.
[*] Patched multiple vulnerabilities related to the Remote Admin console.
[*] Fixed player queries incorrectly being logged as accessing IP addresses.
[*] Fixed query data incorrectly being copied based on prior queries.
[*] Fixed IP Address Passthrough being ignored when querying multiple players.
[*] Fixed UseGlobalBans being ignored in full authentication.
[/list]
Keep your eyes peeled for further updates on the horizon.
Have fun, and [i]see you in the dark.[/i]
~ Northwood Studios