SCP-049 Soft Rework
Author: ☢Commander Shadow☢,
published 2 years ago,
Hello everyone.
We’ve made the Patreon post regarding SCP-049's ‘soft rework’ public! The post showcases upcoming changes to SCP-049 and SCP-049-2 in the 12.0 ‘Mimicry’ update.
SCP-049 Soft Rework Presentation
In the upcoming 12.0 update, players can expect major changes to SCP-049 and SCP-049-2. Unlike the SCP-106 rework, these changes focus on improving abilities, whilst keeping a similar feel and style to the gameplay. The primary goal of this rework is to make SCP-049’s Basic Attack less powerful, all in an attempt to make him more interesting to play. We have a similar goal in mind for SCP-049-2.
Health and Basic Attack changes
Currently, SCP-049 has a total of 2000 HP, with a passive 20% resistance to low penetration weapons. His maximum Hume Shield varies, starting at 200 and slowly increasing to a maximum of 500 (at low HP). SCP-049 retains his current base movement speed.
SCP-049’s Basic Attack has undergone major changes. The main focus is to remove his “instant-kill” mechanic, as it is believed to be the source of many of the character’s current problems. SCP-049’s Basic Attack has been renamed to “Cardiac Attack”. Cardiac Attack does not do a lot of immediate damage, instead it inflicts his victims with the Cardiac Arrest status effect.. Victims inflicted with Cardiac Arrest suffer from blurred vision, tripled stamina consumption, and lose approximately 8HP/s. Cardiac Arrest lasts 20 seconds. Victims suffering from this effect are killed instantly if SCP-049 attacks them again.
Cardiac Arrest can be overcome with the help of specific medical items. Victims who consume a medkit and two painkillers, or two medkits, gain enough health to outlast the status effect. Injecting oneself with Adrenaline or using SCP-500 will cure the status effect.
[h1][b]Good Sense of The Doctor[/b][/h1]
The first of SCP-049’s new abilities, Good Sense of the Doctor provides SCP-049 with better chase potential. SCP-049 focuses on the closest on-screen target when this ability is activated. This grants him additional movement speed. A HUD element allows SCP-049 to track the distance between itself and its victim, demonstrated in the summary video below this post.
If SCP-049 or SCP-049-2 kills a victim while SCP-049 is tracking them, Good sense of The Doctor goes on cooldown for 40 seconds. Should a tracked victim die in any other way, use SCP-268, or survive for the ability’s duration, Good sense of The Doctor has a cooldown of 20 seconds.
Victims who are targeted and killed by SCP-049 become an instance of SCP-049-2 with 600 total health. These victims will also be revivable one point five times the normal amount of time.
[img]https://clan.cloudflare.steamstatic.com/images//31380022/2d8cc1f8bc381b5d5cc1e1f929cb7168e64675ee.png[/img]
[h1][b]The Doctor’s Call[/b][/h1]
This ability rewards SCP-049 and instances of SCP-049-2 for playing as a team. The Doctor’s Call makes SCP-049 visible to all instances of SCP-049-2. Any SCP-049-2 within a small radius of SCP-049 begins to generate Hume Shield at a rate of 10/sec (up to a cap of 100). The ability lasts for 20 seconds and has a cooldown of 60 seconds. The Hume Shield does not naturally decay or regenerate.
[img]https://clan.cloudflare.steamstatic.com/images//31380022/3697f01dd4dfbad07044f2198dc8dabf94ff81b6.png[/img]
[h1][b]Waste Not Want Not [/b][/h1]
This builds on SCP-049’s ability to resurrect players. Waste Not Want Not allows SCP-049 to rebuild its horde by reviving instances of SCP-049-2 that have recently returned to the grave. An instance of SCP-049-2 that has been revived suffers a permanent debuff, losing 10% of their maximum health. Instances of SCP-049-2 may only be revived twice.
Players have the option to deny being revived consecutively by following the prompt, “Press F to deny further resurrection”.
Changes to SCP-049-2
Many of SCP-049-2’s animations have been adjusted in 12.0. An added ability, Voracity, is directly linked to a new animation. We’ve also drastically improved SCP-049-2’s Basic Attack, making it feel more consistent. The changed attack features improved hit regisration, as well as the attack cooldown indicators shown in our previous SCP-106 rework.
[h1][b]Voracity[/b][/h1]
SCP-049-2 can regain health by consuming the corpses of its victims. Upon activating Voracity, SCP-049-2 will devour a corpse over the course of seven seconds. In doing so, it regains 100 health. This ability can only be performed once per corpse and does not prevent SCP-049 from reviving a victim. SCP-049-2 is left vulnerable while using this ability, as it cannot be cancelled once activated.
[img]https://clan.cloudflare.steamstatic.com/images//31380022/b3f03227247c05de0d23e1f8208e04bfbec0489a.png[/img]
[h1][b]Lobotomized Bloodlust[/b][/h1]
Instances of SCP-049-2 can now hunt players they spot. We hope this makes SCP-049-2 more threatening and increases the depth of it's gameplay.
Lobotomized Bloodlust increases SCP-049-2’s speed while observing a human target. When a target is present on a player’s screen, it steadily gains a speed boost. After a delay of five seconds, the speed boost rapidly decreases if there is no target in sight. This effect does not stack when observing multiple targets and is capped at a total movement speed of five point five metres per second.
[img]https://clan.cloudflare.steamstatic.com/images//31380022/88e9a6cac8c494143f398b52876e46c549b7fc7a.png[/img]
Attached below is a video summary of the presented abilities.
[previewyoutube=UZczrGcB7PY;full][/previewyoutube]
That’s all for this time! Not quite sure which of two options we will be showing to you all next time, so we’ll elect to keep it a mystery for now.
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~Northwood Studios